Mystic Searches / The New 8-bit Heroes

A place where you can keep others updated about your NES-related projects through screenshots, videos or information in general.

Moderator: Moderators

User avatar
Memblers
Site Admin
Posts: 3786
Joined: Mon Sep 20, 2004 6:04 am
Location: Indianapolis
Contact:

Mystic Searches / The New 8-bit Heroes

Post by Memblers » Tue Sep 23, 2014 9:17 pm

This is not my project, but since I don't think it's been mentioned here, I wanted everyone to see this:

https://www.kickstarter.com/projects/13 ... eation-doc

summary quote:
The creation of a new 8-bit game for the NES, a documentary about its creation, and tutorials to help others make their own NES games.

The guy behind it is a member of the forum here, also. I think it's a cool project, and definitely has some potential to make more people aware that development on the NES is more accessible than may be commonly thought. I'm hoping the game cartridge would be usable as a dev cart, that's been my main suggestion, and it's probably the direction it was heading anyways.

----------

edit: 10-18-2015
The trailer for the film has been released. Check it out:
https://vimeo.com/142582274

User avatar
thefox
Posts: 3141
Joined: Mon Jan 03, 2005 10:36 am
Location: Tampere, Finland
Contact:

Re: Mystic Searches / The New 8-bit Heroes

Post by thefox » Wed Sep 24, 2014 6:38 am

Nice, I think I saw a video of this earlier. It looks like the KS campaign is well run and will meet the goal.
Download STREEMERZ for NES from fauxgame.com! — Some other stuff I've done: fo.aspekt.fi

User avatar
NESHomebrew
Formerly WhatULive4
Posts: 400
Joined: Fri Oct 30, 2009 4:43 am
Contact:

Re: Mystic Searches / The New 8-bit Heroes

Post by NESHomebrew » Thu Sep 25, 2014 9:33 am

I'm really hoping this meets it's goal. I've been plugging it where I can, but of course like most kickstarters it starts to slow down after the first few days.

Besides the large donations make for the Executive Producer tiers, it seems like most support is for the actual game and not the documentary. I'm wondering if this would have gained more traction if it was marketed as a game with a documentary, instead of a documentary with a game (or 2 games technically).

User avatar
Jarhmander
Formerly ~J-@D!~
Posts: 491
Joined: Sun Mar 12, 2006 12:36 am
Location: Rive nord de Montréal

Re: Mystic Searches / The New 8-bit Heroes

Post by Jarhmander » Thu Sep 25, 2014 6:09 pm

Pledged $20! I really want to see the documentary.
((λ (x) (x x)) (λ (x) (x x)))

djcouchycouch
Posts: 97
Joined: Sat May 28, 2011 10:30 am

Re: Mystic Searches / The New 8-bit Heroes

Post by djcouchycouch » Fri Sep 26, 2014 4:08 am

Two interlinked games, tutorials and a documentary with the project lead taking on programming and film producing? All in a year? Did I understand that right?

It's simply too ambitious. Too many KS projects have failed where they were only trying to do one of those things. They don't need to do so much.

User avatar
rainwarrior
Posts: 7716
Joined: Sun Jan 22, 2012 12:03 pm
Location: Canada
Contact:

Re: Mystic Searches / The New 8-bit Heroes

Post by rainwarrior » Fri Sep 26, 2014 6:25 am

Could potentially be three game projects if someone took the $10,000 tier reward. I don't really understand the budget, with only $7200 allocated "the team" of 9 people? This makes me presume that the bulk of the labour has to be unpaid. Either this, or there is additional funding from somewhere else, but that doesn't sound like the case, especially with the $10k tier offer. Anyhow, I don't want to speculate too much about somebody else's money (even though a Kickstarter campaign is an open invitation to do so), just giving my brief assessment here.

I am most interested in the documentary part. I think it's clear he's got a talent for that kind of thing, and I would love to see it, even if it ended up being about a failed game. I want to see it all succeed, and I hope it makes it, but I would buy in just for the documentary.

User avatar
OneCrudeDude
Posts: 274
Joined: Fri Aug 23, 2013 2:14 am

Re: Mystic Searches / The New 8-bit Heroes

Post by OneCrudeDude » Mon Sep 29, 2014 1:15 am

I pledged $50 because I want to support the arts, but I will say that this isn't without it's faults. If I was him, I would've come here and see if I could recruit people who actually have experience with the NES, and not some movie composers or fantasy authors or other people of irrelevant professions. I would also make it entirely about the NES game, with a faux-retro game (which was the base game) being the more accessible version that will make the most money. Finally, the game just doesn't look interesting or promising, partly due to the game being programmed by someone who isn't a programmer, and the team doesn't have anyone who could think outside the box.

3gengames
Formerly 65024U
Posts: 2269
Joined: Sat Mar 27, 2010 12:57 pm

Re: Mystic Searches / The New 8-bit Heroes

Post by 3gengames » Mon Sep 29, 2014 9:48 am

Memblers is on the list of people, and Sivak. Sivak is a bad programmer, but he can help at least. Memblers though I'd assume to be pretty good.

User avatar
OneCrudeDude
Posts: 274
Joined: Fri Aug 23, 2013 2:14 am

Re: Mystic Searches / The New 8-bit Heroes

Post by OneCrudeDude » Mon Sep 29, 2014 10:33 am

I thought Memblers was just there for the documentary? And since this looks to be a Zelda-like game, with no true scrolling, I think Sivak will be good enough.

I might have my history wrong, but wasn't Memblers' Garage Kart the very first homebrew NES game ever programmed (and then made into a cartridge)?

User avatar
NESHomebrew
Formerly WhatULive4
Posts: 400
Joined: Fri Oct 30, 2009 4:43 am
Contact:

Re: Mystic Searches / The New 8-bit Heroes

Post by NESHomebrew » Mon Sep 29, 2014 11:20 am

I think you need to recheck the details. He has been teaching game design for over 8 years. So he is a programmer, but this is his first public project for the NES.

As for the other programmers, they are a part of the documentary, not the game.

slobu
Posts: 275
Joined: Tue Jul 12, 2011 10:58 am

Re: Mystic Searches / The New 8-bit Heroes

Post by slobu » Tue Sep 30, 2014 5:37 am

3gengames wrote:Memblers is on the list of people, and Sivak. Sivak is a bad programmer, but he can help at least. Memblers though I'd assume to be pretty good.
It's the morning (before coffee) so my humor RAM is still filled with random garbage.

Is this teasing your buds or a statement that you can make successful games without being a genius coder?

User avatar
thefox
Posts: 3141
Joined: Mon Jan 03, 2005 10:36 am
Location: Tampere, Finland
Contact:

Re: Mystic Searches / The New 8-bit Heroes

Post by thefox » Tue Sep 30, 2014 6:40 am

It is really, really unfair and incorrect to call Sivak a bad programmer.
Download STREEMERZ for NES from fauxgame.com! — Some other stuff I've done: fo.aspekt.fi

tepples
Posts: 21839
Joined: Sun Sep 19, 2004 11:12 pm
Location: NE Indiana, USA (NTSC)
Contact:

Re: Mystic Searches / The New 8-bit Heroes

Post by tepples » Tue Sep 30, 2014 8:45 am

3gengames wrote:Sivak is a bad programmer
Only in the sense that Michael Jackson was a bad singer.

Image
And the whole world has to answer right now just to tell you once again
Who's bad?


Do we want a repeat of the drama from two years ago?

User avatar
tokumaru
Posts: 11519
Joined: Sat Feb 12, 2005 9:43 pm
Location: Rio de Janeiro - Brazil

Re: Mystic Searches / The New 8-bit Heroes

Post by tokumaru » Tue Sep 30, 2014 9:21 am

3gengames wrote:Sivak is a bad programmer
He might not be the most knowledgeable NES/game coder ever, but you have to admit that going from absolute newbie to having released 2 incredibly successful NES games in such a short timespan was pretty amazing. AFAIK, the Battle Kid games are the most successful NES homebrews to date, and even though their engine isn't particularly impressive, the fact that he managed to go come up with all that content and actually finish 2 long games is more than you can say about any other NES programmer today.

3gengames
Formerly 65024U
Posts: 2269
Joined: Sat Mar 27, 2010 12:57 pm

Re: Mystic Searches / The New 8-bit Heroes

Post by 3gengames » Tue Sep 30, 2014 10:21 am

Well, if we all accepting copy-and-pasting the most important parts of the engine, having to develop minimal software instead of making it great, I don't see it as all that hard myself. But fair enough.

Post Reply