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Lizard
https://forums.nesdev.com/viewtopic.php?f=22&t=11968
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Author:  rainwarrior [ Tue Oct 28, 2014 6:26 pm ]
Post subject:  Lizard

I've just launched a Kickstarter for the game I'm working on. It's called Lizard.

Image

It's about half finished. I have a playable demo here:
http://lizardnes.com

If you'd like to help, please back me at:
https://www.kickstarter.com/projects/1101008925/lizard

Author:  OneCrudeDude [ Tue Oct 28, 2014 7:40 pm ]
Post subject:  Re: Lizard

Nice to see your project on there, you already seem to have 6 backers so far (7 if you count me). Kickstarter looks like it change to their own system instead of using Amazon's, so I'll back your project the next chance I get. Good luck with it!

Author:  koitsu [ Tue Oct 28, 2014 7:42 pm ]
Post subject:  Re: Lizard

I've made this post/thread an "Announcement" so it appears at the top of the Homebrew section, and will remove that status (bringing it back to a normal thrad) after the Kickstarter term ends. And yeah, I pledged too. :)

I'll try to do this for any other Kickstarter-based homebrew projects going on as they come up, as I think they're all worthy of that kind of attention.

Author:  Memblers [ Tue Oct 28, 2014 7:45 pm ]
Post subject:  Re: Lizard

Pretty neat world to explore, there. I like the sound and animations too, the 'changing lizards' one was definitely the coolest thing I've seen today.

Author:  tokumaru [ Tue Oct 28, 2014 9:03 pm ]
Post subject:  Re: Lizard

koitsu wrote:
I've made this post/thread an "Announcement" so it appears at the top of the Homebrew section

Good idea, Koitsu!

Memblers wrote:
the 'changing lizards' one was definitely the coolest thing I've seen today.

I was pretty surprised with it... When I first saw that "dead" lizard I had no idea what it was, so I carefully approached it and WHOA, cool! New skin! :o

Anyway, lots of cool stuff in the demo. The animations are incredible and the music is very well done. I really liked how the interaction with the other creatures isn't the typical "touch it and you die" you find in most games, you only die from touching what's actually dangerous. I want to see how that will affect the flow of the game.

Speaking of dying, I have a little bug report: When you die near the edge of the screen, the dead sprite wraps to the other side of the screen as it flies away from whatever killed him.

Author:  koitsu [ Tue Oct 28, 2014 9:23 pm ]
Post subject:  Re: Lizard

Bug reports should get submit via Email if at all possible: https://twitter.com/bbbradsmith/status/ ... 3037008896

I'm already having to bust out graph paper for this thing. ;)

Author:  rainwarrior [ Tue Oct 28, 2014 9:46 pm ]
Post subject:  Re: Lizard

Thanks for all the comments!

I actually have a fully rendered map of the game, but I don't want to share it yet. It spoils all the secrets! (Plus there's big gaping holes where the rest of the game needs to go.) If you do make a map, I'd love to see how you map out the void zone, though. It's not exactly linear.

Author:  thefox [ Tue Oct 28, 2014 11:28 pm ]
Post subject:  Re: Lizard

My lizard is fragile. But I got through the demo. Probably missed a lot of secrets though, so will have to revisit this later.

Good job.

Author:  Dwedit [ Wed Oct 29, 2014 6:46 am ]
Post subject:  Re: Lizard

Looks a lot like a Knytt game, only without the wall clinging.

Author:  DragonDePlatino [ Wed Oct 29, 2014 4:16 pm ]
Post subject:  Re: Lizard

Cool game, bro! I just checked the trailer the other day and it was a real head-turner, with that weird costume of yours and all.

I'll be checking out the demo in a minute, but judging by just your trailer, the graphics are OK. The character animations are reasonably smooth and the screen transitions look great, but your maps look awfully bleak. Are you planning to go back and add in more background details at any point? I mean, even some flat 1bpp walls would be just fine.

If you'd like, I could draw some graphics for you. I've been going through a bit of an NES-phase lately and can PM you some examples of my work if you want.

EDIT:

Whoa, I just played the demo and let me say...I'm thoroughly impressed! The controls are fluid, the atmosphere set by the music is fantastic and the game is very intuitive. The game has a nice single-screen C64 feel to it, but those restrictions never feel like they're holding the game back. My favorite lizard was definitely the spring-boots one!

Author:  NESHomebrew [ Wed Oct 29, 2014 11:41 pm ]
Post subject:  Re: Lizard

I was just wondering how many endings there are in the demo and how many coins there are in total. Or is this for us to find out?

This is just me trying to be a completionist. Also, is the footage in the video all in the demo? If so I have more digging to do! I did find a couple of the secret spots, but not all of them (if the footage is all from the demo).

Author:  rainwarrior [ Wed Oct 29, 2014 11:51 pm ]
Post subject:  Re: Lizard

Hm, well there should be two endings reachable in the demo by normal means. You may be able to hack or cheat to find others if you're resourceful.

For the demo there are 30 coins, but I probably will keep it a secret in the final version.

Author:  NESHomebrew [ Thu Oct 30, 2014 12:18 am ]
Post subject:  Re: Lizard

rainwarrior wrote:
Hm, well there should be two endings reachable in the demo by normal means. You may be able to hack or cheat to find others if you're resourceful.

For the demo there are 30 coins, but I probably will keep it a secret in the final version.


I found 3 obvious endings in the demo.

Author:  rainwarrior [ Thu Oct 30, 2014 12:21 am ]
Post subject:  Re: Lizard

Oh right, I forgot about the river zone. I didn't count it because there will be a whole segment of game there in between the entrance and exit of the river.

All of the footage is technically from the demo, but there is one unreachable room with an iceblock that shown. There's no coin in that room though, so don't worry.

Author:  NESHomebrew [ Thu Oct 30, 2014 12:23 am ]
Post subject:  Re: Lizard

rainwarrior wrote:
Oh right, I forgot about the river zone. I didn't count it because there will be a whole segment of game there in between the entrance and exit of the river.


OK, just double checking! And what about the video, is it all demo footage? I'm mostly referring to the disco area/river scene which I have yet to find.

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