betelgeuse

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retrogamedev
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betelgeuse

Post by retrogamedev »

Hi everyone, this is my little Zelda 1 like shooter project.
https://www.youtube.com/watch?v=b4f_7lGnDoA

Most of game engine almost done (sprite engine, collisions, animations, sprite flicker, etc).
Now just need to find time and finish it all to make real game.

Need to be done:
Bullets
Tank AI
GUI
Pickups
Enemy Spawn
Room lasers
Scroll to another room
Pause
Boss
End of demo
Intro cutscene
Music
Sounds
Attachments
betelgeuse_0.1.1.nes
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1.png
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Last edited by retrogamedev on Sun Apr 23, 2017 12:23 am, edited 2 times in total.
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rainwarrior
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Re: betelgeuse

Post by rainwarrior »

It's a nice start. Best of luck to you as you continue!
M_Tee
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Re: betelgeuse

Post by M_Tee »

Looks gorgeous. Love the palette and shadows cast from the walls.
tepples
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Re: betelgeuse

Post by tepples »

I thought Rare already made that game, only for LJN to spray its Rainbow of Shit.

Or is this an Action 52 vs. 53 deal?
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Myask
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Re: betelgeuse

Post by Myask »

(tepples, that's not really helpful :P)

This looks very nice.

Might want to have the player character be a different palette than the enemies, though; I had a little trouble figuring out which he was at first.
retrogamedev
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Re: betelgeuse

Post by retrogamedev »

Thanks for comments.

Yes, maybe some palettes will be changed, but not now, first need to code more important things and after it fine tune little details.

And no, haha, it isn't related to LJN game by any means.
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Sumez
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Re: betelgeuse

Post by Sumez »

I love games like this, suprisingly few well done games of its type on the NES as it is, so it's a great opportunity to seize. Definitely digging the graphical style!

You might want to check the collision detection with the background though :) It's very easy to walk through the walls just by running against it and tapping the direction into the wall.
retrogamedev
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Re: betelgeuse

Post by retrogamedev »

Sumez, you are right, a bug!
Thanks, but I know the problem, and I thought I fixed it.

You can go through wall only if some walking things left.
Can you walk through wall if only 2 tanks on the screen?
retrogamedev
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Re: betelgeuse

Post by retrogamedev »

Sumez wrote:I love games like this, suprisingly few well done games of its type on the NES as it is, so it's a great opportunity to seize. Definitely digging the graphical style!

You might want to check the collision detection with the background though :) It's very easy to walk through the walls just by running against it and tapping the direction into the wall.
Fixed it.
Thanks again for the report, very stupid mistake, forgot to update direction variable, when you press it for the first time. So it was enemy value in it and collisions worked wrong.

Try to walk into wall again, I think not gonna be any problems now.

--

Now gonna work on Tank behaviour (will be something similar to the game - Battle City) and bullets.
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betelgeuse_0.1.1.nes
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retrogamedev
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Re: betelgeuse

Post by retrogamedev »

Finally done some shooting action.
It looks more like a real game now. Nice.

Now need to write tank enemy AI.
And most complex things will be done I think.

http://www.youtube.com/watch?v=wGwcahH4lDo
retrogamedev
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Re: betelgeuse

Post by retrogamedev »

Second enemy ready for duty. Implemented his behaviour and enemy bullets.
Enemy Tank moves a bit like octorok in Zelda 1, lol.

https://www.youtube.com/watch?v=fP_SMxCE_3w
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Sumez
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Re: betelgeuse

Post by Sumez »

This keeps looking more and more promising. Please keep up the good work.
retrogamedev
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Re: betelgeuse

Post by retrogamedev »

Added new sprites and enemy types.
Palettes not final and just for test.
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betelgeuse_crab_boss_color_3.png
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retrogamedev
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Re: betelgeuse

Post by retrogamedev »

https://www.youtube.com/watch?v=T56ZxaDRJ-s

Done same enemy spawn system. Working nice.
Phew, but still a lot of work to do.
na_th_an
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Re: betelgeuse

Post by na_th_an »

I'm loving the art direction of this project. Really cool.
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