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PostPosted: Sat Jan 27, 2018 10:57 pm 
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Joined: Sat Feb 16, 2013 11:52 am
Posts: 253
calima wrote:
Bitpacking works, but it's slow enough on the NES to be an issue if you need several lookups per frame. My compo game does use it, since there was no other way to fit a map of that size otherwise, but did it require optimization and inlining.


Yeah on second thought it might not be fast enough for what I want to do.

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