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 Post subject: BooLogic
PostPosted: Wed Oct 25, 2017 5:59 pm 
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Location: Phoenix, AZ
This topic reminded of something I started on years ago, but never actually developed into a game. I post it here if anyone wants to finish it or just as a reference. Assembles with asm6.

Code:
D-Pad:  move cursor around
B+up:   cycle to next tile
B+down: cycle to previous tile
A:      place tile
Select: clear tile


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 Post subject: Re: BooLogic
PostPosted: Sat Nov 11, 2017 5:39 am 
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What was the initial goal of your project? Create a basic digital electronics simulation software or make a game similar to the android game of the topic that you have linked?

In any case I think that with the initial version of your project you could get a NES port of the android game "Circuit Scramble".

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 Post subject: Re: BooLogic
PostPosted: Wed Nov 15, 2017 9:49 pm 
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Something similar to the one in the link, though I had wanted to simulate it a little more than that game appears to. The goal was that each puzzle could have any number of valid solutions.


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 Post subject: Re: BooLogic
PostPosted: Thu Nov 16, 2017 12:16 am 
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never-obsolete wrote:
Something similar to the one in the link, though I had wanted to simulate it a little more than that game appears to. The goal was that each puzzle could have any number of valid solutions.


I was testing the android game and it's not bad. Although you're right, the number of solutions for each puzzle is limited.

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Projects:
My HomeBrew Stuff (8bits/16bits/32bits)
J_GB Emulator (GB / GBC / SGB Emulator written in Java)
NES4J Emulator (NES / FAMICOM / FDS Emulator written in JAVA)


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 Post subject: Re: BooLogic
PostPosted: Thu Nov 16, 2017 12:45 am 
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Location: Chexbres, VD, Switzerland
At least one regular user won't like this game/demo.


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 Post subject: Re: BooLogic
PostPosted: Thu Nov 16, 2017 7:14 am 
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Bregalad wrote:
At least one regular user won't like this game/demo.

:D


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