B00daws' tune sounds pretty amazing, although it would be rather impractical to run the audio engine at x6 speed. Sounds much like
printer and
floppy drive music, and it should, because what B00daw seems to do is start-stop alternate the channel just like the servo of a any such devise would (at least that's my understanding how they work).
Yeah, solstice is a great one. Very nice use of (orchestral) triangle. Part of it comes from it being a bit varied in different parts, and part because it is allowed to play solo here and there, i think.
That megaman tune (quick man) is a little above my threshold; wouldn't want to listen to that track outside its context. The off-pitch tuning is just too apparent. :S
The higher end pitches definitely have a bit of the character the cymbals' bell part. It might sound even better if you have a separate noise channel (Pretty obscure case: Sunsoft 5b) on an external synth chip and use the 93 noise for the bell decay, simultaneously. Harder hits = the drum stick hit closer to the center of the cymbal.
pokun wrote:
BTW anyone knows some licensed Famicom or NES games that use looped noise?
Aforementioned Solstice, main
gameplay theme. I think it sounds off in this NTSC playback, though. It must've been composed for PAL. (warning: subjective random thought. i don't know what tim follin actually thought, of course. but i'd assume they used a PAL unit for testing.) Edit: Ninja'd.