Young Oscar San ( alpha version )

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OscarRichard
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Joined: Sun Jul 29, 2012 9:58 am
Location: Mexico
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Young Oscar San ( alpha version )

Post by OscarRichard »

I've just made a prototype version of my actual NES project. It's another platformer like Super Mario Bros. where you can jump and hit enemies and objects just like Shatterhand and Alex Kidd. This alpha version includes 5 levels + a boss battle. Of course some decorations like trees and clouds are still missing as well as there are little details since the game is still in development. Any feedback is welcomed.

https://orartgames.itch.io/young-oscar- ... ha-version

Dpad: Walk ( double tap to dash ).
B: Hit / Attack.
A: Jump.
Start: Pause / View lives and score.

Planned features:
[*] 8 worlds ( 4 levels each one ).
[*] 2 players simultaneously.
[*] Record top score.
[*] Many power-ups.

You can follow the project in my social media:
https://twitter.com/orartgames
https://instagram.com/orartgames

Trailer: https://www.youtube.com/watch?v=WCD_Cvp ... e=emb_logo


yos_alpha_v1.nes
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Dwedit
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Re: Young Oscar San ( alpha version )

Post by Dwedit »

Those are some huge GIFs... They'd be a lot smaller if there was no lossy compression involved in creating them.
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lancuster
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Joined: Thu Feb 18, 2016 3:20 am
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Re: Young Oscar San ( alpha version )

Post by lancuster »

The game isn't bad in itself, but it's still worth changing something. It's worth improving the graphics and music in the game (especially music). The graphics of the environment definitely needs improvement.
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