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PostPosted: Sun Aug 05, 2018 8:40 am 
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I'm looking out for people that wants to program some videogames for the NES.
I'm looking for people that knows how to program in assembler 6502 and know how the NES works.
I know how to program in assembler, but I'm not much familiar with the NES cpu. I know some basics, but I will need some help at first.
I'm a full-time programer, so during the week I can't spend many hours working on these projects, but on weekends and on my free hours I'm up to give some good dedication to whatever comes out.
I know an 8bit graphic artist and I have a few ideas.
I would really like to build a team to do some nice stuff together... :)
So if you're interested you know what to do.


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PostPosted: Sat Aug 11, 2018 2:28 pm 
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And you seriously think that there are programmers who know the NES and who have the time and dedication to do an actual full NES game, but who say:

"I have no ideas at all. I cannot think of a single game idea that I could do, but I want to create an NES game so badly. If there was only some person who proposed a concept to me, so that I could implement his ideas and wishes"?

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PostPosted: Sat Aug 11, 2018 2:53 pm 
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Or "I don't have detailed enough ideas and pixel art skills within myself to act as the sole producer, programmer, and artist of a sprawling 4 Mbit adventure, but I'll take money to program someone else's idea based on someone else's pixel art."


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PostPosted: Sat Aug 11, 2018 2:54 pm 
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DRW wrote:
And you seriously think that there are programmers who know the NES and who have the time and dedication to do an actual full NES game, but who say:

"I have no ideas at all. I cannot think of a single game idea that I could do, but I want to create an NES game so badly. If there was only some person who proposed a concept to me, so that I could implement his ideas and wishes"?

Why not ? Maybe that's not your case, but it doesn't mean it is automatically nobody's case. Although I admit OP's request is a bit vague.


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PostPosted: Sat Aug 11, 2018 7:20 pm 
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nnov wrote:
I know an 8bit graphic artist


That's a definite plus


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PostPosted: Sat Aug 11, 2018 8:12 pm 
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There are definitely more people who have game ideas than people with the skills to bring game ideas to life, and it's hard to team up with someone with the skills if all you bring to the table are ideas. That doesn't seem to be the case here though... the guy apparently can code to some extent and appears interested in the specifics of the NES, and knows people who can do other stuff too.


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PostPosted: Sun Aug 12, 2018 5:00 am 
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tepples wrote:
Or "I don't have detailed enough ideas and pixel art skills within myself to act as the sole producer, programmer, and artist of a sprawling 4 Mbit adventure, but I'll take money to program someone else's idea based on someone else's pixel art."

Money was never mentioned here at all.

tokumaru wrote:
There are definitely more people who have game ideas than people with the skills to bring game ideas to life, and it's hard to team up with someone with the skills if all you bring to the table are ideas. That doesn't seem to be the case here though... the guy apparently can code to some extent and appears interested in the specifics of the NES, and knows people who can do other stuff too.

So, what is he looking for exactly? He can code, he has ideas, he knows graphics artists. What is he missing again then?

I'll tell you: He knows a bit of Assembly, but not enough for NES programming and he only has limited time. So, basically, despite being a full-time programmer, he still wants someone to do the majority of the programming for him. Which gets me back to my previous post.

If he knows a graphics artist, that's fine. But at least for me I can say:
If I had the choice of
a) getting a graphics artist right away, but I would have to program someone else's vision or
b) looking for a graphics artist myself, but being able to program my game,
I know which one I would take.

But sure, if anybody wants to work with him on his game, go ahead. Don't let yourself be discouraged by my words.

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PostPosted: Sun Aug 12, 2018 7:14 am 
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DRW wrote:
tepples wrote:
Or "I don't have detailed enough ideas and pixel art skills within myself to act as the sole producer, programmer, and artist of a sprawling 4 Mbit adventure, but I'll take money to program someone else's idea based on someone else's pixel art."

Money was never mentioned here at all.

I was making an analogy to my own arrangement that began three years ago and led so far to the Haunted games.

DRW wrote:
If I had the choice of
a) getting a graphics artist right away, but I would have to program someone else's vision or
b) looking for a graphics artist myself, but being able to program my game,
I know which one I would take.

I'd reply to this in another topic if I had time.


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PostPosted: Sun Aug 12, 2018 8:20 am 
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tepples wrote:
I was making an analogy to my own arrangement that began three years ago and led so far to the Haunted games.

I know. And back then, the publisher was doing a business proposal right away, so this is completely unrelated to this thread here.

tepples wrote:
I'd reply to this in another topic if I had time.

I don't know what you mean with this.

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Trailer: https://youtu.be/IYXpP59qSxA
Gameplay: https://youtu.be/Eee0yurkIW4
German Retro Gamer article: http://i67.tinypic.com/345o108.jpg


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PostPosted: Mon Aug 13, 2018 5:24 am 
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well there is the case of

Yes I have 100 ideas, time to code but not time to make the 100 levels and test it etc.

So some people like to just have a list of task to do, which lets you "relieve stress and live the joy of coding a NES" without having to think about or worry about the other stuff.

So if somebody wants to do all the level design and just give me a list of "things to do" - works for me.


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PostPosted: Mon Aug 13, 2018 9:17 am 
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The biggest unanswered question... https://youtu.be/Cimu6LpnwmQ

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PostPosted: Wed Aug 15, 2018 2:37 pm 
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Punch wrote:
The biggest unanswered question...

This is ingenious


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