Bushido Bomb

A place where you can keep others updated about your NES-related projects through screenshots, videos or information in general.

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Bushido Bomb

Post by sleepingburrito » Mon Jun 10, 2019 8:24 am

Bushido Bomb is a simple 2 player platform fighter. Its a hobby, open source, home brew project made to run on the nes. The objective is to die the least and the first player to get 9 deaths loose the match. You die in one hit, the idea came from the game Bushido Blade on the PS1. The player’s are bombs and you attack each other with a lit torch. The players and inside jokes on the map bomb basement are based off the video game website GiantBomb.

a: jump
b: attack
start: pause
select: returns to main menu when in pause
left/right: move
down + attack: block
down + jump: fall though platform
pressing attack or block before hitting a wall will make you bounce off the wall if you already have momentum.


This is the fist nes game I have made, I have little idea of what I was doing. The game is NTSC only. Rom here:
(40.02 KiB) Downloaded 428 times
Or code and rom here:
Last edited by sleepingburrito on Thu Jun 13, 2019 9:24 am, edited 3 times in total.

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Re: Bushido Bomb

Post by Memblers » Mon Jun 10, 2019 8:25 pm

It looks pretty cool, I'll have to try this with 2P sometime. I like those reflections on the pit level.

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Re: Bushido Bomb

Post by sleepingburrito » Thu Jun 13, 2019 9:28 am

Update, I added smoke effects and attempted to add sound effects. I updated the rom in the first post and the github link.

I liked making this, this was my first time to make something this old and my first time with machine code. I feel like its fun for recreational programming. I feel like anyone who likes to make games should try making a 40k nes game. It was fun thinking how to make something fit in such limited resources. I also learned more about how things are done at such a low level. :D

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Re: Bushido Bomb

Post by Erockbrox » Tue Jun 18, 2019 9:41 pm

Very very cool. I will have to fire it up and give it a play!

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Re: Bushido Bomb

Post by sdm » Fri Jun 21, 2019 12:16 am

Maybe it's worth copying the last line of background tiles from the first screen, to the beginning of the second one? (23A0-23BF copy to 2800-281F). It's about the screen shake effect, in PAL you can see the black bar at the bottom (the first line of tiles appears on the second screen when the screen shakes).

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