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PostPosted: Tue Jun 25, 2019 6:23 am 
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Joined: Tue Apr 19, 2016 5:45 am
Posts: 25
Hello everyone!

I've made this mini-game about NGE to commemorate the airing of all the series and the two movies on Netflix, on the 21th June.
Image

This game is really tiny and fits into 40Kb NROM, is mainly programmed in C using cc65 and some custom ASM libraries added to the original neslib (mainly about random generation).
REMEMBER GAME IS PAL! (so turn your emulator in Pal mode o use a Mattel Version!)
It is inspired to the moment of Third Impact, you have to catch that cross, and conquer angels.

Image


Anyway, the ROM is attached!

Also some (unfortunately in Italian) interviews:
https://www.vice.com/it/article/xwnkp3/gioco-neon-genesis-evangelion-8bit-nes-creatore-plaguemon?fbclid=IwAR0vHlOnx07hc1EG1Nd7ytL_zjk4Q-xKshBRSqxOPSnmTv5165xyz8Tjoyo

https://n3rdcore.it/evangelion-su-netflix-evangelion-su-nes/?fbclid=IwAR2LjqCuivNXI4Gy6xWk8HSBjmEjntaTt0ro8bnDpHYF2_UWfthKFfQZ61U


Hope you enjoy, any enquiries i'm here or find me on Instagram @plaguelabs , cheers!


Attachments:
File comment: Mesen compatible.
NGE Third Impact 40Kb.nes [40.02 KiB]
Downloaded 150 times
NGE Third Impact.nes [39.77 KiB]
Downloaded 259 times


Last edited by Hikikomori on Mon Jul 01, 2019 8:11 am, edited 2 times in total.
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PostPosted: Tue Jun 25, 2019 6:31 am 
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Location: Brazil
Doesn't work in either Mesen or Nestopia.

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PostPosted: Tue Jun 25, 2019 6:42 am 
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NOOPr wrote:
Doesn't work in either Mesen or Nestopia.


Real hardware with real NROM cart ok, FCEUX ok, real hardware with everdrive ok.

I just test on these.


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PostPosted: Tue Jun 25, 2019 9:28 am 
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Location: Seattle
If I hold down start and select simultaneously, the game flashes a bunch and then crashes due to jumping into RAM and executing nonsense.

The ROM image isn't valid. It's 40720 bytes, but it should be exactly 40976 bytes. Its CHR is truncated, and several emulators will correctly refuse to load a file that is smaller than its header claims.

Is the pink map supposed to be a circle? If so, it'd be nice if it took real PAL aspect ratio into account. (PAR approximately 7:5)


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PostPosted: Tue Jun 25, 2019 9:56 am 
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Joined: Sun Sep 19, 2004 11:12 pm
Posts: 21635
Location: NE Indiana, USA (NTSC)
In GIMP, to preview what an image will look like at the roughly 18:13 pixel aspect ratio of PAL NES or Dendy:

  1. In Image > Print Size, change X resolution to 52 and Y resolution to 72. (You may need to click the chain at right to unlink them.)
  2. Turn off View > Dot for Dot.
  3. Zoom as desired.

Useful settings for PAR previewing are a fraction close to the reciprocal of PAR:

  • PAL NES: 52x72 dpi
  • NTSC ColecoVision, MSX, [S]NES, SMS, Genesis H32: 63x72 dpi
  • PAL Genesis H40: 101x112 dpi
  • NTSC Genesis H40: 105x96 dpi

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PostPosted: Tue Jun 25, 2019 10:02 am 
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Thank you guys, glad to hear some hints. :beer:

https://youtu.be/SxlnmKVk9uU

Also in this gameplay, world is a circle.
Probably got screenshots wrong. Dunno.


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PostPosted: Wed Jun 26, 2019 9:35 am 
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Joined: Tue Apr 19, 2016 5:45 am
Posts: 25
Anyway, did i "invented" by error some sort of "anti-piracy thing"? JK! :mrgreen:

I was thinking it's just the latest rows in hex that is missing, and it is blank, so i thought that probably real NES and fceux fill this gap with $FF (that in this case is ok anyway, because the last row of Bank B was actually blank since the beginning.).

So i can say -> If you actually want to run this on MESEN or Nestopia, fill 9F10 to 9FFF with zeros! :beer:

Sorry for this, i just check FCEUX when i work at the pc, and real hardware to make actual repros for friends. (that's why PAL, as i'm European.) :beer:


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PostPosted: Tue Jul 23, 2019 8:52 pm 
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Joined: Mon Jul 22, 2019 1:35 pm
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Will it work on Retropie?


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