From the deepest trenches of the ocean, the Kraken has come to lay waste to your city!
The archers have slung every arrow.
The burning tar has run dry.
Every piece of military weaponry has been dispatch.
And yet... the Kraken moves forward, climbing the towering walls of your seaside fortress.
With no ammunition left, the city itself moves from a barricade, to a weapon!
The stones of the walls are broken off, and hurdled down at hideous creature. And it just might be enough to
slow it down till morning, when surely help will arrive...
Hi! I am working on my first Homebrew NES game, FROM BELOW!
It a falling block puzzle game featuring:
- Soft Drops
- Hard Drops
- Wall Kicks
- Lock Delay
- 3 modes of play:
Kraken Battle Mode
The signature mode of FROM BELOW. Battle the Kraken by clear lines across the onslaught of attacking Kraken Tentacles. The Tentacles push more blocks onto the screen every few seconds, forcing to act quickly, and strategize on an every changing board.
The classic block falling mechanics you know and love without any new gimicks. Modernize for 2020, with Hard Drops, Lock Delay, and more, making this (hopefully) the best feeling puzzle game on the NES!
Turn Based Kraken Battle Mode
Similar to "Kraken Battle Mode", but instead of the Kraken attacking every few seconds, it advances its tentacle every time you drop a piece. Make every move count, as this move favors slow, deliberate play!
BETA NOW OPEN!
I am officially calling FROM BELOW Feature Complete. This means no more new features will go in the game, and all effort will be focused on making what is in the game perfect!
With that in mind, I need your help beta-testing the hell out of this thing! Button mashing! Power cycling! Hacking! Cheating! Anything you can do to try and break the game!
If you are interested in helping, you can just reply to this post with your feedback/bugs, or join me on Discord for real-time responses to your questions and feedback: