Untitled Eurydice Game

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Untitled Eurydice Game

Post by Rolypoly890 » Tue Jun 08, 2021 7:05 pm

Been working on this for a little while, and I'm pretty pleased with how it's come along. A lot of the things I'm happy with are pretty basic (collision, an object system, scrolling between level screens and loading in new data, attributes etc) but they took a little while to implement and get right, so I'm happy with where it's at right now.

Scene complexity isn't quite yet where it could be, since there are more metatiles need to be defined that help break up repetitive structures and create new ones. I also owe Castlevania 1/2 a great debt for their use of negative space and seeing how they did brickwork!

Really the only placeholder here at the moment is the player sprite, which is just a palette swap of Zelda.

At the moment this is tentatively called Eurydice and is based on that myth, with inspiration for the art from black figure greek pottery


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Re: Untitled Eurydice Game

Post by Goose2k » Tue Jun 15, 2021 11:51 am

Is this a mockup or a running game? Looks interesting. Would love to know more.

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