Nomolos: Storming the Catsle

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MottZilla
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Post by MottZilla » Wed Dec 07, 2011 3:01 pm

tokumaru wrote:
Kreese wrote:Why does he lift his arm upwards when jumping?
Doesn't Mario do the same thing?
And Mega Man.

Ian A
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Post by Ian A » Wed Dec 07, 2011 5:27 pm

Congratulations! Can't wait to play it!

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dr_sloppy
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Post by dr_sloppy » Wed Dec 07, 2011 7:55 pm

Seems like a very enjoyable game, however, as mentioned earlier in this thread, it'd be swell if the level of stiffness could be reduced somewhat.

Are you planning on releasing this game for free when finished?

albailey
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Post by albailey » Fri Dec 09, 2011 7:33 am

Looks good.
Congrats and well done.

I am planning on doing something along the same feel, but your project is lightyears ahead of mine.

Al

tepples
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Post by tepples » Fri Dec 09, 2011 8:01 am

"Catsle": Typo or pun?

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Grumskiz
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Post by Grumskiz » Fri Dec 09, 2011 9:42 am

tepples wrote:"Catsle": Typo or pun?
I'd say it's a pun, since he also has that subtitle on the game's title screen which can be seen in one of his development videos.
It did however confuse me too at first..

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GradualGames
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Post by GradualGames » Fri Dec 09, 2011 9:38 pm

Just to affirm what most have guessed, yes, it is in fact a pun. It stems from a germinal idea for a platformer game that I attempted to create when I was 14.

Here's a screen shot from the original attempt in QBasic (remember, I was a kid, so be nice)
Original Catsle screen shot

tepples
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Post by tepples » Sat Dec 10, 2011 5:31 am

Gradualore wrote:Here's a screen shot from the original attempt in QBasic (remember, I was a kid, so be nice)
Don't worry. The predecessor to LJ65 was written in QBasic, as was my first NES tile editor.

Kiokuffiib11@Yahoo.com
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Post by Kiokuffiib11@Yahoo.com » Fri Dec 16, 2011 8:13 pm

I used to do some small programming as a kid in Q-basic. I couldn't do anything like that back then. It's quite good, especially considering it's Q-basic.

lazigamer
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Post by lazigamer » Fri Dec 16, 2011 10:22 pm

I'm not the only one who noticed Nomolos backwards is Solomon, right?

tepples
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Post by tepples » Sat Dec 17, 2011 8:05 am

Do not try this after watching Bill and Ted 2.

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GradualGames
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Post by GradualGames » Wed Apr 25, 2012 5:46 pm

Nomolos: Storming the Catsle is finished and is currently in production. See the top of the thread for more info, including a link to the demo rom.

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infiniteneslives
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Post by infiniteneslives » Wed Apr 25, 2012 7:34 pm

WELL DONE!

Thanks for the demo rom :) Good music, art, and gameplay. It's a bit of a challenge from the start but that's a good thing IMO, nice to have difficultly select :)

Looking forward to owning a copy!

cak
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Post by cak » Mon Apr 30, 2012 1:59 pm

Sweet soundtrack. The difficulty kinda reminded me of Ghosts n Goblins, though not quite that tough.

The demo doesn't seem to run in every version of FCEU...worked fine in 0.98.1 but not 0.98.15. I realize those are pretty old versions.

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infiniteneslives
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Post by infiniteneslives » Mon Apr 30, 2012 2:55 pm

Plays great on the NES so I wouldn't get too concerned :)

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