My Video Blog

A place where you can keep others updated about your NES-related projects through screenshots, videos or information in general.

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cartlemmy
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My Video Blog

Post by cartlemmy » Tue Nov 16, 2010 7:22 pm

I do hope I am posting this into the correct forum.

http://www.youtube.com/watch?v=-sWgzpoXeVg

3gengames
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Post by 3gengames » Tue Nov 16, 2010 7:33 pm

Looks pretty good! Haha, I think it's pronounced N.E.S.Dev. NES is an acronym and Dev is like the word development so yeah.....It's weird hearing it called that, but nobody else has every said it so I don't really know? :P



Looks good, the random sprites up top are his head! XD Yeah but jumping and stuff looks great, I like the fast animation, you can make a FAST moving game if it at that speed, that'd be awesome to see. Nice job on it so far, and keep working on it! Looks really fun even there! :P

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cartlemmy
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Post by cartlemmy » Tue Nov 16, 2010 7:39 pm

65024U wrote:Looks pretty good! Haha, I think it's pronounced N.E.S.Dev
Yes, I suppose that does make sense, though it is not the way I hear it in my head. When I open my mouth and pronounce things like MySQL, Linux, lib, gnu, etc... I often butcher it. So be prepared for me to do it more :)

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Post by 3gengames » Tue Nov 16, 2010 9:01 pm

Haha, will do man. :D

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Post by tepples » Wed Nov 17, 2010 12:45 am

NES alone is "N-E-S", but I tend to contract it in emulator names such as "Nesticle", "Nestopia", "RockNES" (Engrish for "Loch Ness"?), and that emulator named after the Norwegian word for "nearly". So "ness-dev" fits the pattern.

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tokumaru
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Post by tokumaru » Wed Nov 17, 2010 3:56 am

Saying it letter by letter in Portuguese sounds really weird, so I've always said it as a word. Most people wouldn't know what I'm talking about either way... The best way to refer to an NES here in Brazil is "Nintendinho" (little Nintendo), since it was actually released after (or alongside, I'm not really sure) the SNES, so the NES was basically the baby brother. Before that we only used clones.

I was surprised to know that you English speakers called it N-E-S. But I'm used to it now, and in the rare occasions that I need to talk about it in English out loud I do call it that. I have always said NESDev the way cartlemmy did though (although we cariocas use a very forced "s" that sounds more like "sh").

3gengames
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Post by 3gengames » Wed Nov 17, 2010 5:20 am

Haha yeah, us diferent regions have weird thingsl ike that. Not that that is wrong or anything, just hearing it different is really strange :P Pretty cool, though! ^_^

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GradualGames
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Post by GradualGames » Wed Nov 17, 2010 7:16 am

I find that I use the pronunciations interchangeably. Nessdev or enn ee ess dev....ness dev rolls off the tongue easier.

Fun video btw. What's the name of your little bearded guy?

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Dwedit
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Post by Dwedit » Wed Nov 17, 2010 7:59 am

I've always pronounced it the same as the main character of Earthbound, or the Scottish lake monster. So I'd never use the word NES with an "an" in front of it.
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cartlemmy
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Post by cartlemmy » Wed Nov 17, 2010 10:16 am

Gradualore wrote:Fun video btw. What's the name of your little bearded guy?
Not sure yet, something Japanese sounding probably. Not sure though.

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cartlemmy
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Collision Detection

Post by cartlemmy » Sun Nov 28, 2010 6:13 pm

I've been working on collision detection for my game, and thought I'd give a video update.

http://www.youtube.com/watch?v=5TRUHckytKM

3gengames
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Post by 3gengames » Sun Nov 28, 2010 6:24 pm

Coming along nice! Neaten up the slope detection and tweak the physics and that looks the start to a nice engine! :D

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67726e
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Post by 67726e » Sun Nov 28, 2010 6:57 pm

Interesting video blog. I'm gonna have to keep checking for updates. By the way, what IDE are you using for your coding?

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cartlemmy
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Post by cartlemmy » Sun Nov 28, 2010 7:09 pm

67726e wrote:Interesting video blog. I'm gonna have to keep checking for updates. By the way, what IDE are you using for your coding?
Thanks. I'm using Geany, then compiling with ASM6. ASM6 is running in WINE, as my OS is Ubuntu.

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Dwedit
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Post by Dwedit » Sun Nov 28, 2010 7:11 pm

ASM6 is distributed as C source code, maybe you could build a Linux version with GCC.
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