Super Bat Puncher
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Super Bat Puncher
Hey guys, I'm happy to announce the demo of my new homebrew platformer has been released.
Check it out!
I'd like to thank the community for all the interesting forum topics and helpful documentation. This would not have been possible without you.
Check it out!
I'd like to thank the community for all the interesting forum topics and helpful documentation. This would not have been possible without you.
I just started to watch the video and it looks great. Will try the demo later.
edit:
and it looks like an evolution of your previous demo. I remember some of the things (money, way of people talking) which are similar but now used in a different context. I think that kind of make your "trademark", not sure how to say that in english
Edit2:
Removed remark regarding famicom thingy since it was mentioned on the webpage and didn't saw it (focused too much on the video!).
edit:
and it looks like an evolution of your previous demo. I remember some of the things (money, way of people talking) which are similar but now used in a different context. I think that kind of make your "trademark", not sure how to say that in english
Edit2:
Removed remark regarding famicom thingy since it was mentioned on the webpage and didn't saw it (focused too much on the video!).
I played a little bit and the play control is quite good. Like mentioned indirectly before, when seeing the glove it reminded me of Rocking cat too.
I like that it looks and play like a typical japanese game. The only thing that gives it out is: the music. The arpeggios, which is a specific european style, gives it out.
I like that it looks and play like a typical japanese game. The only thing that gives it out is: the music. The arpeggios, which is a specific european style, gives it out.
There's a a "pogo glove" upgrade of some sort planned... and it would make sense to have an upward punch, too. Not sure about diagonal punches, yet. Guess it wouldn't be bad to have either.TmEE wrote: Only thing I wish is multi-directional punching, like in Rockin' Kats / Nyankies
EDIT: or this is going to be an upgrade ?
Thanks for the positive feedback guys. It means a lot, especially when after playing the game once a day for a year you don't see anything but its flaws.
By the way, if you're looking for a challenge: Make sure you don't turn your NES off after the credits.
I finished the demo. It feels like it's the best homebrew demo I have ever played. It's not a one game screen and it scroll in all direction. Play control is great. The music is good (except for my bias against arpeggios).
As for the comment regarding a challenge after the credit, I didn't know what to do next so I closed the emulator. I just thought that is was the next step but not finished yet. I will try again to figure out what is that challenge.
As for the comment regarding a challenge after the credit, I didn't know what to do next so I closed the emulator. I just thought that is was the next step but not finished yet. I will try again to figure out what is that challenge.