Inversion Trailer

A place where you can keep others updated about your NES-related projects through screenshots, videos or information in general.

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Denine
Posts: 398
Joined: Wed Feb 17, 2010 5:42 pm

Re: Inversion Trailer

Post by Denine » Wed Jul 24, 2013 1:05 pm

New version available.
Get it by Clicking here
Changes:
24-07-2013 Final release.
-Got rid of "Press start" and "Language select" menus.
-Main menu accepts both A and start.
-Select can be used to cycle between Menu options.
-Wrap around added to main menu.
-Title logo moved 16 pixels upwards.
-Added new option in Main menu: Language selection.
-Exiting Password menu will not reset arrow of Main menu.
-Changed "Press start" at "World introduction" screen to "Good luck".
-World Introduction screen can be skipped by pressing either Start or A button.
-"ready" countdown can be skipped by pressing either B button or Start.
-Added new special password-"0038".
-Added "Special passwords" section in Readme.txt
Also, first post has been updated with the game link.
zzo38 wrote:Can you add the difficulty mode that has timer and unlimited lives?
I added new password, adding new difficulty makes not much sense to me.
And I left projecticles the way they are. There's hardly any harm in it.

Bavi_H
Posts: 122
Joined: Sun Mar 03, 2013 1:52 am
Location: Texas, USA
Contact:

Re: Inversion Trailer

Post by Bavi_H » Wed Jul 24, 2013 6:06 pm

In your new 2013-07-24 version: From the menu, if you hold the START or A button slightly too long, it will skip the next screen. Consider waiting for the button to be released before checking if it's down again.

(For example, if you start the game, but hold the START button slightly too long, you skip over the level title screen. If you try to go to the password screen, but hold the A button slightly too long, it will start the game with the default password.)

Denine
Posts: 398
Joined: Wed Feb 17, 2010 5:42 pm

Re: Inversion Trailer

Post by Denine » Thu Jul 25, 2013 3:49 am

Ah, thank you for pointing it out. Fixed.

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