Hi guys, I'm looking for a wizard who would explain to me why my PCE test code for the cc65 is not working. All the examples I could google for this console were made for other compilers, so I had to configure the cc65 project myself, so, maybe I messed up somewhere in the config or code, if anyone finds the reason, I would really appreciate it.
The code starts from the "_init" label (crt0.s). This code assumes that it initializes the video processor, clears the screen, loads the font, and displays a character string. But on startup, only garbage is shown on the screen. It looks like the font is loading correctly, but I still can't work with the "name table" just like NES.
UPD. It is not necessary to edit my sources, btw I would be glad to have any working "helloworld" example for this compiler.
PCE Turbografx + cc65
PCE Turbografx + cc65
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- pce65.zip
- (230.63 KiB) Downloaded 174 times
Re: PCE Turbografx + cc65
Oh yeah, I did it! I found everything I needed in the compiler package. Perhaps it will be useful to someone.
- Attachments
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- pce_helloworld.zip
- (240.55 KiB) Downloaded 175 times
Re: PCE Turbografx + cc65
Any particular reason not to use the latest builds of HuC over CC65 for PCE?