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1. NO BLATANT PIRACY. This includes reproducing homebrew less than 10 years old, with the exception of free software.
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PostPosted: Sun Jan 04, 2015 2:32 pm 
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Joined: Thu Feb 17, 2011 1:42 pm
Posts: 18
Location: France
Hi guys,

I've made few adapters months ago.
they have "half-vias" for an easier soldering.

GAMEBOY

- for 512ko (max) games
compatible with 29F040 (tsop 32) / 39SF040 (vtsop 32)
Image Image

30$ (usd) for 10 pcb
(world shipping+tracking included)


- for 16 and 32mbits games
compatible with 29F016 / 29F032(33)
high addresses (20/21 -> solderpad) needs to be connected on the MBC5
Image Image

30$ (usd) for 10 pcb
(world shipping+tracking included)
SOLD OUT FOR THE MOMENT


SNES

GSU to TSOP,
SOLD OUT !
compatible with 32 & 40 pins GSU
just in case, high addresses have solderpad (A20 / A21)
(for multigames, like Megaman X2 + Megaman X3 for example)
Image Image

20$ (usd) for 5 pcb
(world shipping+tracking included)
SOLD OUT FOR THE MOMENT

- Payment with Paypal
Thanks for reading ;)


Last edited by ichigobankai on Sat Oct 03, 2015 12:26 am, edited 2 times in total.

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PostPosted: Sun Jan 04, 2015 3:19 pm 
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Location: NE Indiana, USA (NTSC)
What's this "VENTE INTERDITE / NOT FOR SALE" supposed to accomplish?


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PostPosted: Sun Jan 04, 2015 3:53 pm 
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Joined: Thu Feb 17, 2011 1:42 pm
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Location: France
my adapters are for a personal use. (so this is just to limit (maybe) repro on ebay)
but impossible to see this "warning" with a closed shell, of course.


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PostPosted: Thu Jan 08, 2015 1:08 am 
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PMed


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PostPosted: Thu Jan 22, 2015 12:07 pm 
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Posts: 303
Where it says: high addresses (20/21 -> solderpad) needs to be connected on the MBC5

Which pins on the MBC5 is that? I can't tell from the image. Also, is it one wire that bridges 20/21 and connects to the MBC5, or will it need to be 2 wires?


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PostPosted: Mon Jan 26, 2015 12:46 pm 
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Joined: Thu May 03, 2012 10:26 am
Posts: 87
I'd be interested in the SNES GSU to TSOP adapters.

I was going to make my own in Eagle, but I'd only use it for 3 repros, so I guess this will save me the effort.


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PostPosted: Sat Feb 14, 2015 10:24 am 
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Joined: Wed Jul 22, 2009 8:53 am
Posts: 119
I might be interested SO MUCH in GSU to TSOP adapters!! You still have one of these for sale??


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PostPosted: Tue Feb 17, 2015 4:33 pm 
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Posts: 11
Paid.


Just waiting for shipment...


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PostPosted: Sun Feb 22, 2015 8:23 am 
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Joined: Thu Feb 17, 2011 1:42 pm
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Location: France
Only 10x GSU boards remains !


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PostPosted: Mon Feb 23, 2015 2:29 pm 
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Joined: Sat Sep 24, 2011 1:50 pm
Posts: 11
Got in the mail todas! Thank you.


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PostPosted: Mon Feb 23, 2015 2:31 pm 
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Location: France
GSU boards : sold out !


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PostPosted: Mon Feb 23, 2015 3:02 pm 
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Joined: Thu May 03, 2012 10:26 am
Posts: 87
Would you be willing to share the gerber files for these?

I was thinking this might be a good way to make an mother 3 cart with those crappy $3 bootleg GBA carts you can buy on Alibaba, if it was reworked to fit the GBA mask rom pinout (or the chinese pirate one, anyway).

I know they use something similar except with a BGA package, as I got burned on a Castlevania Double Pack on ebay that looked like this:
Attachment:
gallery_37684_1241_3321930.jpg
gallery_37684_1241_3321930.jpg [ 164.69 KiB | Viewed 4416 times ]


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PostPosted: Mon Feb 23, 2015 3:14 pm 
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No sharing, sorry.

By the way, GBA games use a complete different type of "rom".
look at NAND for more informations.


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PostPosted: Mon Feb 23, 2015 4:27 pm 
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Location: NE Indiana, USA (NTSC)
GBA Game Pak isn't NAND, except for the SuperCard and M3. GBA flash needs some binary counters to hold the address because A15-A0 and D7-D0, but it's still suitable for execute-in-place. DS Game Card is closer to NAND, with arbitrary seek delay allowed before data is ready to read.


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PostPosted: Mon Feb 23, 2015 5:44 pm 
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Location: Seattle
tepples wrote:
GBA flash needs some binary counters to hold the address because A15-A0 and D7-D0, but it's still suitable for execute-in-place.
NAND flash is perfectly capable of sequential reads ... in fact, the interface is almost shockingly GBA-like.

The major differences between the GBA protocol and the ONFI protocol is that
1- ONFI loads the address on successive cycles, 8 bits at a time; GBA loads the address all at once, 24 bits at a time.
2- Most NAND flash uses pages of ~1Kiw, not the GBA's 64Kiw.


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