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4 sale : Adapters [GB] (512ko & >512ko) / [SNES] GSU to TSOP

Posted: Sun Jan 04, 2015 2:32 pm
by ichigobankai
Hi guys,

I've made few adapters months ago.
they have "half-vias" for an easier soldering.

GAMEBOY

- for 512ko (max) games
compatible with 29F040 (tsop 32) / 39SF040 (vtsop 32)
Image Image

30$ (usd) for 10 pcb
(world shipping+tracking included)


- for 16 and 32mbits games
compatible with 29F016 / 29F032(33)
high addresses (20/21 -> solderpad) needs to be connected on the MBC5
Image Image

30$ (usd) for 10 pcb
(world shipping+tracking included)
SOLD OUT FOR THE MOMENT


SNES

GSU to TSOP,
SOLD OUT !
compatible with 32 & 40 pins GSU
just in case, high addresses have solderpad (A20 / A21)
(for multigames, like Megaman X2 + Megaman X3 for example)
Image Image

20$ (usd) for 5 pcb
(world shipping+tracking included)
SOLD OUT FOR THE MOMENT

- Payment with Paypal
Thanks for reading ;)

Re: 4 sale : Adapters [GB] (512ko & >512ko) / [SNES] GSU to

Posted: Sun Jan 04, 2015 3:19 pm
by tepples
What's this "VENTE INTERDITE / NOT FOR SALE" supposed to accomplish?

Re: 4 sale : Adapters [GB] (512ko & >512ko) / [SNES] GSU to

Posted: Sun Jan 04, 2015 3:53 pm
by ichigobankai
my adapters are for a personal use. (so this is just to limit (maybe) repro on ebay)
but impossible to see this "warning" with a closed shell, of course.

Re: 4 sale : Adapters [GB] (512ko & >512ko) / [SNES] GSU to

Posted: Thu Jan 08, 2015 1:08 am
by josete2k
PMed

Re: 4 sale : Adapters [GB] (512ko & >512ko) / [SNES] GSU to

Posted: Thu Jan 22, 2015 12:07 pm
by Tormenter
Where it says: high addresses (20/21 -> solderpad) needs to be connected on the MBC5

Which pins on the MBC5 is that? I can't tell from the image. Also, is it one wire that bridges 20/21 and connects to the MBC5, or will it need to be 2 wires?

Re: 4 sale : Adapters [GB] (512ko & >512ko) / [SNES] GSU to

Posted: Mon Jan 26, 2015 12:46 pm
by DNSDies
I'd be interested in the SNES GSU to TSOP adapters.

I was going to make my own in Eagle, but I'd only use it for 3 repros, so I guess this will save me the effort.

Re: 4 sale : Adapters [GB] (512ko & >512ko) / [SNES] GSU to

Posted: Sat Feb 14, 2015 10:24 am
by MaarioS
I might be interested SO MUCH in GSU to TSOP adapters!! You still have one of these for sale??

Re: 4 sale : Adapters [GB] (512ko & >512ko) / [SNES] GSU to

Posted: Tue Feb 17, 2015 4:33 pm
by josete2k
Paid.


Just waiting for shipment...

Re: 4 sale : Adapters [GB] (512ko & >512ko) / [SNES] GSU to

Posted: Sun Feb 22, 2015 8:23 am
by ichigobankai
Only 10x GSU boards remains !

Re: 4 sale : Adapters [GB] (512ko & >512ko) / [SNES] GSU to

Posted: Mon Feb 23, 2015 2:29 pm
by josete2k
Got in the mail todas! Thank you.

Re: 4 sale : Adapters [GB] (512ko & >512ko) / [SNES] GSU to

Posted: Mon Feb 23, 2015 2:31 pm
by ichigobankai
GSU boards : sold out !

Re: 4 sale : Adapters [GB] (512ko & >512ko) / [SNES] GSU to

Posted: Mon Feb 23, 2015 3:02 pm
by DNSDies
Would you be willing to share the gerber files for these?

I was thinking this might be a good way to make an mother 3 cart with those crappy $3 bootleg GBA carts you can buy on Alibaba, if it was reworked to fit the GBA mask rom pinout (or the chinese pirate one, anyway).

I know they use something similar except with a BGA package, as I got burned on a Castlevania Double Pack on ebay that looked like this:
gallery_37684_1241_3321930.jpg

Re: 4 sale : Adapters [GB] (512ko & >512ko) / [SNES] GSU to

Posted: Mon Feb 23, 2015 3:14 pm
by ichigobankai
No sharing, sorry.

By the way, GBA games use a complete different type of "rom".
look at NAND for more informations.

Re: 4 sale : Adapters [GB] (512ko & >512ko) / [SNES] GSU to

Posted: Mon Feb 23, 2015 4:27 pm
by tepples
GBA Game Pak isn't NAND, except for the SuperCard and M3. GBA flash needs some binary counters to hold the address because A15-A0 and D7-D0, but it's still suitable for execute-in-place. DS Game Card is closer to NAND, with arbitrary seek delay allowed before data is ready to read.

Re: 4 sale : Adapters [GB] (512ko & >512ko) / [SNES] GSU to

Posted: Mon Feb 23, 2015 5:44 pm
by lidnariq
tepples wrote:GBA flash needs some binary counters to hold the address because A15-A0 and D7-D0, but it's still suitable for execute-in-place.
NAND flash is perfectly capable of sequential reads ... in fact, the interface is almost shockingly GBA-like.

The major differences between the GBA protocol and the ONFI protocol is that
1- ONFI loads the address on successive cycles, 8 bits at a time; GBA loads the address all at once, 24 bits at a time.
2- Most NAND flash uses pages of ~1Kiw, not the GBA's 64Kiw.