No games yet released use the NROM-368 board. A few proof-of-concepts have been made, buried in the thread.
Any NROM or CNROM romhacks that have been previously published to use a "trainer" that's actually just 512 bytes of extra read-only code/data would be a natural fit to NROM-368 for hardware reproduction.
super mario all star levels
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1. NO BLATANT PIRACY. This includes reproducing homebrew less than 10 years old, with the exception of free software.
2. No advertising your reproductions, with the exception of free software.
3. Be nice. See RFC 1855 if you aren't sure what this means.
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Re: super mario all star levels
so can a cnrom be rewired, kind of like the panesians are rewired because the chr is 64kb. or could i pad to 512kb and then just straight solder in with a 27c512?
lidnariq wrote:No games yet released use the NROM-368 board. A few proof-of-concepts have been made, buried in the thread.
Any NROM or CNROM romhacks that have been previously published to use a "trainer" that's actually just 512 bytes of extra read-only code/data would be a natural fit to NROM-368 for hardware reproduction.
Re: super mario all star levels
Yes, you'd need to use a 64 KiB (512 Kibit) or larger 'PROM, and add a 74'85.coinheaven wrote:so can a cnrom be rewired
You definitely have to add the 74'85, which in turn requires the signals on the 'PROM, plus M2 from the cartridge connector. Rework should only involve the Mask ROM pins 1, 20, and 22.or could i pad to 512kb and then just straight solder in with a 27c512?
Additionally, "just" padding a 32 KiB game to 64 KiB isn't sufficient to make an (C)NROM-368 game; you also have to provide the usefully-different data in the upper half of the ROM.