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Nintaco -- NES-Famicom-Dendy Emulator

Posted: Fri Mar 03, 2017 3:41 pm
by zeroone
The latest release is available here.

Nintaco is a work in progress. It is a NES-Famicom-Dendy emulator written in Java 8, ostensibly making it cross-platform. The full source will be made available per LGPLv2.1.

Getting Started

If double-clicking the jar does not automatically launch the emulator, try: java -jar Nintaco.jar

Configure input: Options | Button Mapping...

If you are using an 8 button controller, such as a USB NES gamepad, try mapping Rewind Time to Start + B.

If you want to resume at arbitrary points in the past: Tools | Watch History... and Resume Here

Re: Nintaco -- NES-Famicom-Dendy Emulator

Posted: Fri Mar 03, 2017 5:54 pm
by Dwedit
Looks great, just a bit slow though.

Re: Nintaco -- NES-Famicom-Dendy Emulator

Posted: Fri Mar 03, 2017 6:40 pm
by zeroone
Dwedit wrote:Looks great, just a bit slow though.
Thanks for testing. What are the specs of your box?

Re: Nintaco -- NES-Famicom-Dendy Emulator

Posted: Fri Mar 03, 2017 7:18 pm
by Dwedit
My ancient Windows XP machine, core 2 duo @ 2Ghz, with ATI X1400.

Re: Nintaco -- NES-Famicom-Dendy Emulator

Posted: Fri Mar 03, 2017 9:13 pm
by zeroone
Dwedit wrote:My ancient Windows XP machine, core 2 duo @ 2Ghz, with ATI X1400.
Can you select View | Show | Displayed/Generated FPS and run the ROM again?

Re: Nintaco -- NES-Famicom-Dendy Emulator

Posted: Fri Mar 03, 2017 9:55 pm
by Dwedit
Framerate goes between 55-60FPS, usually 58FPS. Whenever it doesn't reach 60FPS, sound stutters after about a second.
Found the vsync setting, it goes slightly faster if I turn off vsync.
With Vsync off, and speed set to max, I can get 85FPS.

Re: Nintaco -- NES-Famicom-Dendy Emulator

Posted: Sat Mar 04, 2017 1:35 am
by hackfresh
The rewind feature is cool! Curious to see how netplay does. I get pretty stable 60fps on my windows machine most of the time.

Re: Nintaco -- NES-Famicom-Dendy Emulator

Posted: Sat Mar 04, 2017 2:06 am
by Eugene.S
Nice emulator
http://savepic.su/7651809.png

But when i open it via Java Oracle 8 runtime it does not react on input mapping (keyboard),
so i cannot control it

Re: Nintaco -- NES-Famicom-Dendy Emulator

Posted: Sat Mar 04, 2017 10:58 am
by zeroone
Eugene.S wrote:Nice emulator
http://savepic.su/7651809.png

But when i open it via Java Oracle 8 runtime it does not react on input mapping (keyboard),
so i cannot control it
I can't view that pic here. What OS are you running?

Re: Nintaco -- NES-Famicom-Dendy Emulator

Posted: Sat Mar 04, 2017 11:00 am
by tepples
My best guess: Some Ubuntu (GNU/Linux) variant.

Edit: That appears to be the Cinnamon gear, not the Kubuntu gear.

Re: Nintaco -- NES-Famicom-Dendy Emulator

Posted: Sat Mar 04, 2017 1:49 pm
by zeroone
hackfresh wrote:The rewind feature is cool! Curious to see how netplay does. I get pretty stable 60fps on my windows machine most of the time.
Try rewinding time over netplay.

Re: Nintaco -- NES-Famicom-Dendy Emulator

Posted: Sat Mar 04, 2017 4:27 pm
by Eugene.S
Linux Mint 17.3 x64 MATE

Re: Nintaco -- NES-Famicom-Dendy Emulator

Posted: Sat Mar 04, 2017 5:08 pm
by zeroone
Eugene.S wrote:Linux Mint 17.3 x64 MATE
Sounds like an issue with JInput under Mint. That is currently outside of the scope of what I can fix.

Re: Nintaco -- NES-Famicom-Dendy Emulator

Posted: Sat Mar 04, 2017 6:18 pm
by hackfresh
@zeroone netplay rewind seemed to work correctly. My buddy on Mac wasn't able to set his buttons at all (didnt recognize his controller or KB). His OS is el capitan 10.11.3


Maybe its the same Jinput issue.


Is there anything that would make netplay better/worse than nestopia+kaillera p2p? Or should it be roughly the same?

Re: Nintaco -- NES-Famicom-Dendy Emulator

Posted: Sat Mar 04, 2017 6:25 pm
by zeroone
hackfresh wrote: @zeroone netplay rewind seemed to work correctly. My buddy on Mac wasn't able to set his buttons at all (didnt recognize his controller or KB). His OS is el capitan 10.11.3


Maybe its the same Jinput issue.
JInput claims that it should work under OS X, but Googling reveals that other people have similar issues. I'll try to get my hands on a test environment.
hackfresh wrote:Is there anything that would make netplay better/worse than nestopia+kaillera p2p? Or should it be roughly the same?
I never tried netplay under Nestopia. My implementation is just a simple TCP protocol. I really only intended it for intranet play; it may not be performant over a larger network.