Dwedit wrote:Usually you don't want to write to the EXE directory as a limited user on Windows 7, because then you'd get a UAC prompt.
But I think there is a good way to satisfy everyone: If no config file exists in the program directory, use the appdata directory as normal. But if it exists, AND the user also has write permissions, use the program directory to store the config file.
puNES Emulator
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Re: puNES Emulator (ex Fnes)
Last edited by DCMullins on Thu Nov 08, 2012 6:59 am, edited 1 time in total.
Re: puNES Emulator (ex Fnes)
from changelog of version 0.64:DCMullins wrote:FHorse, how do you feel about moving the configuration storage to the same location as the puNES executable? This would allow users to maintain the program on a flash drive for use on multiple computers without the need to manually copy preferred settings.
FHorse wrote:...
Added the ability to have a portable version of the emulator. Just rename the executable:
Linux:
punes32 -> punes32_p
punes64 -> punes64_p
Windows
punes32.exe -> punes32_p.exe
punes64.exe -> punes64_p.exe
When the executable becomes a portable version, it create and use the folder where is the exe as the root folder.
Re: puNES Emulator (ex Fnes)
lol... the "c" and the "l" are so close that I read that as "NesCyde"Eugene.S wrote:NesCycle is also pretty name. Old-good Nesticle inspired, but with cycle-accuracy timings.
and then that got me thinking of GenNEScyde. But then because
of the "Gen" people might assume it does both Genesis -and- NES.
That and the name might not conjure up the most pleasant images.
Re: puNES Emulator (ex Fnes)
I thought NESICIDE was cpow's emulator.weebeez wrote:lol... the "c" and the "l" are so close that I read that as "NesCyde"
Re: puNES Emulator (ex Fnes)
I sure would want to associate my (non-existent) emulator with genocide for the sake of a pun!weebeez wrote:lol... the "c" and the "l" are so close that I read that as "NesCyde"Eugene.S wrote:NesCycle is also pretty name. Old-good Nesticle inspired, but with cycle-accuracy timings.
and then that got me thinking of GenNEScyde. But then because
of the "Gen" people might assume it does both Genesis -and- NES.
That and the name might not conjure up the most pleasant images.
Download STREEMERZ for NES from fauxgame.com! — Some other stuff I've done: fo.aspekt.fi
- cpow
- NESICIDE developer
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Re: puNES Emulator (ex Fnes)
I've been considering the name GENICIDE for a Sega Genesis version of NESICIDE for **ages**.thefox wrote:I sure would want to associate my (non-existent) emulator with genocide for the sake of a pun!weebeez wrote:lol... the "c" and the "l" are so close that I read that as "NesCyde"Eugene.S wrote:NesCycle is also pretty name. Old-good Nesticle inspired, but with cycle-accuracy timings.
and then that got me thinking of GenNEScyde. But then because
of the "Gen" people might assume it does both Genesis -and- NES.
That and the name might not conjure up the most pleasant images.
godaddy...hmmmm...it's available.
Re: puNES Emulator (ex Fnes)
That would be awesome . This would be the place to discuss it, if you did make an IDE for the genesis.I've been considering the name GENICIDE for a Sega Genesis version of NESICIDE for **ages**.
godaddy...hmmmm...it's available.
LOL, NestiCYcle or NESTIcyCLE.NesCycle is also pretty name. Old-good Nesticle inspired, but with cycle-accuracy timings.
- Firebrandx
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Re: puNES Emulator (ex Fnes)
My apologies if this has already been covered but:
When I tried punes winx64, I was limited to window mode only and software only on the rendering. Why is this? Also, I noticed there is severe lag from action-to-sound ratio. It seems like the sound plays almost a full second after the action takes place. This is much worse than any other NES emulator I've tried, and a lot of them have a feature where you can change the buffer length.
When I tried punes winx64, I was limited to window mode only and software only on the rendering. Why is this? Also, I noticed there is severe lag from action-to-sound ratio. It seems like the sound plays almost a full second after the action takes place. This is much worse than any other NES emulator I've tried, and a lot of them have a feature where you can change the buffer length.
Re: puNES Emulator (ex Fnes)
If you have only software mode, your video driver don't support opengl. I know that in windows version there are many problem with sdl/opengl and for this I'm going to rewrite the stack video / audio for directx. It will take me a while but I'm going to leave the library sdl also in linux version.
- Firebrandx
- Posts: 50
- Joined: Fri Aug 26, 2011 3:20 am
Re: puNES Emulator (ex Fnes)
My radeon HD card does support opengl. It seems to me puNES just simply doesn't realize it.
Re: puNES Emulator (ex Fnes)
I've send you a private message. Read it please.Firebrandx wrote:My radeon HD card does support opengl. It seems to me puNES just simply doesn't realize it.
Re: puNES Emulator (ex Fnes)
My Radeon 4250 mobile supports it. I'm SURE your card supports it, as mine is a piece of garbage. puNES works here.
Re: puNES Emulator (ex Fnes)
Please, add suport to configure a "deadzone" for the pad. Im using a xbox360 controller, and its impossible controling megaman or mario! The stick is too sensible, and this pad cant be configurated in Sytem Options. If i use another set of "tuned" drivers, the pad loses all compatibility with another games. (Sorry my english)
Re: puNES Emulator (ex Fnes)
Ok. Now, I'm busy with new video/audio/input stack for directx, when I finish I will contact you to resolve the problem.DukeJP wrote:Please, add suport to configure a "deadzone" for the pad. Im using a xbox360 controller, and its impossible controling megaman or mario! The stick is too sensible, and this pad cant be configurated in Sytem Options. If i use another set of "tuned" drivers, the pad loses all compatibility with another games. (Sorry my english)
Re: puNES Emulator (ex Fnes)
Thanks. Your emulator is great! AFAIK, its the only one can play the tricky High Hopes demo and Quantum disco brothers demo too. Those demos i use to test compatibility, and your emu is the only works with both of them. Keep up your great work.FHorse wrote:Ok. Now, I'm busy with new video/audio/input stack for directx, when I finish I will contact you to resolve the problem.DukeJP wrote:Please, add suport to configure a "deadzone" for the pad. Im using a xbox360 controller, and its impossible controling megaman or mario! The stick is too sensible, and this pad cant be configurated in Sytem Options. If i use another set of "tuned" drivers, the pad loses all compatibility with another games. (Sorry my english)