How does differentiating a game folder from a regular folder bloat the idea? Double clicking a folder in a load window typically assumes navigation. With an extension, it can know you mean to run it without having to do something less efficient like interpret its contents.etabeta wrote:but this in my opinion bloats a bit the whole idea: why do you need .fc folders and zip container for download? why not plain zip and extension-less folders?
Similar logic for archives. How would an emulator know it's meant to be handled differently? How would a user know the difference if the filename was identical to a compressed iNES file? In fact, any game file not using an extension prefix is what prevents emulators from being able to filter out non-game zip files from the load directory.