NESICIDE
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Re: NESICIDE
OK, now we can agree to disagree.
Download STREEMERZ for NES from fauxgame.com! — Some other stuff I've done: fo.aspekt.fi
Re: NESICIDE
nesicide-emulator has a PPU bug:
Reading $2007 during rendering
http://www.youtube.com/watch?v=J8xLlCM4nqg
http://www.youtube.com/watch?v=2wem22EJurs
Reading $2007 during rendering
http://www.youtube.com/watch?v=J8xLlCM4nqg
http://www.youtube.com/watch?v=2wem22EJurs
- cpow
- NESICIDE developer
- Posts: 1097
- Joined: Mon Oct 13, 2008 7:55 pm
- Location: Minneapolis, MN
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Re: NESICIDE
You can start with the NROM Hello World template. Select Project->New Project. In the Template combo box select "NROM Hello World", pick a path for where you want the project created, and click OK. That autopopulates a project for you with all that's necessary to get a simple project compiled that prints HELLO WORLD to the NES screen.FLAVIO wrote:how do I create a simple game?
I'll be releasing version 1.031 within hours that should alleviate some of the pathing and tooling concerns brought up in this thread.
Re: NESICIDE
Most Windows users will be downloading nesicide-win32.msi from the Google product page.
Re: NESICIDE
and now what do I do more?
to create a simple game?
to create a simple game?
Re: NESICIDE
Have you ever made a simple game for the PC or Mac before?
Re: NESICIDE
Just a heads up, I'm still using NESICIDE, cpow!
So far there really has been only one thing that keeps bothering me.
Is there an option to sort the file listing in the project viewer by name?
So far there really has been only one thing that keeps bothering me.
Is there an option to sort the file listing in the project viewer by name?
- cpow
- NESICIDE developer
- Posts: 1097
- Joined: Mon Oct 13, 2008 7:55 pm
- Location: Minneapolis, MN
- Contact:
Re: NESICIDE
There isn't, but I'll add it to the list. Thanks for the heads up!Jsolo wrote:Just a heads up, I'm still using NESICIDE, cpow!
So far there really has been only one thing that keeps bothering me.
Is there an option to sort the file listing in the project viewer by name?
- cpow
- NESICIDE developer
- Posts: 1097
- Joined: Mon Oct 13, 2008 7:55 pm
- Location: Minneapolis, MN
- Contact:
Re: NESICIDE
Version 1.031 (windows build only) is out.
ChangeLog:
1. Fixed portability issues. CC65, and GNU Make are added to the path automatically. Removed the obsoleted batch file.
2. Included CC65 libraries for C=64 and NES, and the CC65 default source that is used to build them. When stepping if your NESICIDE project hasn't yet been set up to find those source files you it'll ask you to point to them and it'll remember where they are.
3. Fixed bugs reported by Eugene.S:
nes-emulator.exe remembers ROM path most recently used.
open-with in Windows Explorer context menu now works as expected.
4. Added a NROM Hello World C-language template project to the New Project options. It's not the best example, but it seems to work. I'll take any comments or suggestions for improvement.
5. Fixed problem that made the register binary-view debuggers not editable.
6. Fixed problem causing the cursor position text to overwrite the other widgets [instead of being thrown down to the status bar] in the Cartridge CHR Memory inspector.
ChangeLog:
1. Fixed portability issues. CC65, and GNU Make are added to the path automatically. Removed the obsoleted batch file.
2. Included CC65 libraries for C=64 and NES, and the CC65 default source that is used to build them. When stepping if your NESICIDE project hasn't yet been set up to find those source files you it'll ask you to point to them and it'll remember where they are.
3. Fixed bugs reported by Eugene.S:
nes-emulator.exe remembers ROM path most recently used.
open-with in Windows Explorer context menu now works as expected.
4. Added a NROM Hello World C-language template project to the New Project options. It's not the best example, but it seems to work. I'll take any comments or suggestions for improvement.
5. Fixed problem that made the register binary-view debuggers not editable.
6. Fixed problem causing the cursor position text to overwrite the other widgets [instead of being thrown down to the status bar] in the Cartridge CHR Memory inspector.
- cpow
- NESICIDE developer
- Posts: 1097
- Joined: Mon Oct 13, 2008 7:55 pm
- Location: Minneapolis, MN
- Contact:
Re: NESICIDE
I forgot I also:
ChangeLog:
1. Added support for soft versus hard emulator resets. Emulator now passes mapper 28 automated tests entirely.
2. Updated Code Editor to QScintilla 2.6.3 snapshot.
Problems:
There is an issue with the Scintilla editor regarding annotations and the vertical scrollbar. Mixed-mode C source files do not display proper scrollbar. If you're working on a C project it's recommended [for now] to turn off mixed-mode annotations. I upgraded to the latest QScintilla but this problem is still present.
ChangeLog:
1. Added support for soft versus hard emulator resets. Emulator now passes mapper 28 automated tests entirely.
2. Updated Code Editor to QScintilla 2.6.3 snapshot.
Problems:
There is an issue with the Scintilla editor regarding annotations and the vertical scrollbar. Mixed-mode C source files do not display proper scrollbar. If you're working on a C project it's recommended [for now] to turn off mixed-mode annotations. I upgraded to the latest QScintilla but this problem is still present.
Re: NESICIDE
White borders in fullscreen-mode also fixed.
But i have serious problems with 1.031:
http://youtu.be/27smzoCodRw
But i have serious problems with 1.031:
http://youtu.be/27smzoCodRw
- cpow
- NESICIDE developer
- Posts: 1097
- Joined: Mon Oct 13, 2008 7:55 pm
- Location: Minneapolis, MN
- Contact:
Re: NESICIDE
Sorry Eugene.S. I'm not understanding what the problem is. I tried Bucky O'Hare (E).nes and it seems to work. Unfortunately I'm not familiar with Bucky O'Hare so I can't tell if you're showing that the game locks up the emulator at some point [if so, which stage/point?], or if you're showing something else?Eugene.S wrote:White borders in fullscreen-mode also fixed.
But i have serious problems with 1.031:
http://youtu.be/27smzoCodRw
When I tried the game I had to sit through five minutes of dialogue. Did you enter a passcode to skip that? If so, what passcode?