I'm pretty sure you can find a thread on Nintendoage for it.Myask wrote:Hmm. Well, it's not in that "archive". Archive.org's copy isn't old enough, either. Don't suppose anyone has a copy I could have?
2016 NESDev Compo - Guidelines/Rules
Moderator: Moderators
- NESHomebrew
- Formerly WhatULive4
- Posts: 418
- Joined: Fri Oct 30, 2009 4:43 am
- Contact:
Re: 2016 NESDev Compo - Guidelines/Rules
Re: 2016 NESDev Compo - Guidelines/Rules
Ah. Looks like there was ☠‼drama‼☠, and user (apparently*) took the ROM down from that thread as well, along with asking others not to redistribute it nor hacks thereof.
Oh well. I just wanted to see what the "neat graphics" were. I snooze, I lose, I guess. […wonder what that would evaluate to in Latin.]
(joke) Well, Action 52 was known for having too many shooters…(/joke)
*assuming testimony is accurate and also attachments aren't visible to guests on NA
Oh well. I just wanted to see what the "neat graphics" were. I snooze, I lose, I guess. […wonder what that would evaluate to in Latin.]
(joke) Well, Action 52 was known for having too many shooters…(/joke)
*assuming testimony is accurate and also attachments aren't visible to guests on NA
- RogerBidon
- Posts: 44
- Joined: Wed Dec 28, 2016 7:16 am
Re: 2016 NESDev Compo - Guidelines/Rules
For what it's worth, I recorded a little of gameplay while judging compo entries: https://youtu.be/N4Au0oc1BrU?t=10m33sMyask wrote:Oh well. I just wanted to see what the "neat graphics" were. I snooze, I lose, I guess.
Super Tilt Bro.: https://sgadrat.itch.io/super-tilt-bro
Re: 2016 NESDev Compo - Guidelines/Rules
Looks about like the report: smooth, competently-programmed shooter without other distinction.
- rainwarrior
- Posts: 8732
- Joined: Sun Jan 22, 2012 12:03 pm
- Location: Canada
- Contact:
Re: 2016 NESDev Compo - Guidelines/Rules
What you see in that video is all of it, really. The two slightly differently shaped grey blob enemies each only took damage from one of the two shot types and you switch at will. There's a bomb that clears the screen as well, limited supply.
No sound effects, and that same 3 second music loop the whole time. There's no other variation in the game, no waves, just the same thing happening continually.
The readme suggested that you could win by playing to 9000 kills, if I recall. I hacked myself invincible with infinite bombs to do this, and it still took a while (with fast-forward on my emulator) to get there. Your reward for this is a black screen that says "A VICTORY!", similar to the "GAME OVER" screen.
No sound effects, and that same 3 second music loop the whole time. There's no other variation in the game, no waves, just the same thing happening continually.
The readme suggested that you could win by playing to 9000 kills, if I recall. I hacked myself invincible with infinite bombs to do this, and it still took a while (with fast-forward on my emulator) to get there. Your reward for this is a black screen that says "A VICTORY!", similar to the "GAME OVER" screen.
- rainwarrior
- Posts: 8732
- Joined: Sun Jan 22, 2012 12:03 pm
- Location: Canada
- Contact:
Re: 2016 NESDev Compo - Guidelines/Rules
For anyone wishing to try CYO its author contacted me and gave me this link to share, where you can download the ROM:
http://nemesys.atspace.com/alienes/cyo.html
http://nemesys.atspace.com/alienes/cyo.html