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2016 NESDev Compo - Guidelines/Rules
https://forums.nesdev.com/viewtopic.php?f=32&t=14348
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Author:  calima [ Thu Feb 09, 2017 2:47 am ]
Post subject:  Re: 2016 NESDev Compo - Guidelines/Rules

It uses a lot of fine CHR bankswitching, but no IRQs or anything else special. Only 148kb CHR is actually used, and since each face only takes 576 bytes of the 1024 byte slot, the CHR data should compress excellently.

Author:  infiniteneslives [ Thu Feb 09, 2017 7:30 am ]
Post subject:  Re: 2016 NESDev Compo - Guidelines/Rules

I just realized we've actually met our goal of 53 games/tools so perhaps it is time to put everything on a single cart.

Author:  tepples [ Thu Feb 09, 2017 7:53 am ]
Post subject:  Re: 2016 NESDev Compo - Guidelines/Rules

I was planning not to count toys in the 53, only games, and to have at least one compo for improving old stuff.

Author:  NovaSquirrel [ Fri Feb 10, 2017 9:32 am ]
Post subject:  Re: 2016 NESDev Compo - Guidelines/Rules

I also wanted to get Nova the Squirrel on the final cart, hence trying to keep it mapper 28 compatible. Though that would require adding WRAM.

Author:  dougeff [ Sat Feb 11, 2017 12:38 pm ]
Post subject:  Re: 2016 NESDev Compo - Guidelines/Rules

I forgot to mention it in my blurb, or anywhere in the actual games...but I should have listed Shiru in the credits, since I'm using the famitone engine, and the unRLE code that goes along with NES Screen Tool.

If anyone thinks I should edit the games to explicitly mention that, let me know. Thanks.

Author:  NESHomebrew [ Sat Feb 11, 2017 2:44 pm ]
Post subject:  Re: 2016 NESDev Compo - Guidelines/Rules

dougeff wrote:
I forgot to mention it in my blurb, or anywhere in the actual games...but I should have listed Shiru in the credits, since I'm using the famitone engine, and the unRLE code that goes along with NES Screen Tool.

If anyone thinks I should edit the games to explicitly mention that, let me know. Thanks.


I can add it to the blurb if you'd like.

Author:  dougeff [ Sat Feb 11, 2017 3:07 pm ]
Post subject:  Re: 2016 NESDev Compo - Guidelines/Rules

Quote:
I can add it to the blurb if you'd like.


Sure. I think that would be appropriate.

Author:  mikejmoffitt [ Mon Feb 13, 2017 3:41 pm ]
Post subject:  Re: 2016 NESDev Compo - Guidelines/Rules

NESHomebrew wrote:
dougeff wrote:
I forgot to mention it in my blurb, or anywhere in the actual games...but I should have listed Shiru in the credits, since I'm using the famitone engine, and the unRLE code that goes along with NES Screen Tool.

If anyone thinks I should edit the games to explicitly mention that, let me know. Thanks.


I can add it to the blurb if you'd like.


If you could credit Shiru for famitone in mine as well, I'd appreciate it.

Author:  Punch [ Mon Feb 13, 2017 3:48 pm ]
Post subject:  Re: 2016 NESDev Compo - Guidelines/Rules

mikejmoffitt wrote:
NESHomebrew wrote:
dougeff wrote:
I forgot to mention it in my blurb, or anywhere in the actual games...but I should have listed Shiru in the credits, since I'm using the famitone engine, and the unRLE code that goes along with NES Screen Tool.

If anyone thinks I should edit the games to explicitly mention that, let me know. Thanks.


I can add it to the blurb if you'd like.


If you could credit Shiru for famitone in mine as well, I'd appreciate it.


Same here! I wrote the blurb in a hurry so I forgot.

Author:  calima [ Sat Feb 18, 2017 3:40 am ]
Post subject:  Re: 2016 NESDev Compo - Guidelines/Rules

Is the award ceremony today?

Author:  NESHomebrew [ Sat Feb 18, 2017 4:32 am ]
Post subject:  Re: 2016 NESDev Compo - Guidelines/Rules

calima wrote:
Is the award ceremony today?

I think the judging closes at 11:45PM GMT if I remember correctly.

Then I will have to collect all the responses and calculate the winners. It should be posted by Monday at the latest, then we will be in contact with the entrants and update forum posts/twitter/etc.

Author:  infiniteneslives [ Sat Feb 18, 2017 9:35 pm ]
Post subject:  Re: 2016 NESDev Compo - Guidelines/Rules

Finally wrapped up my review and got to spend a decent amount of time with all the games. I'm crazy impressed on the all the awesome entries we had. I thought it would take a couple more compos before we'd get to this level. Based on the entries I guess we must be getting close to the right recipe to attracting competitors and exceptional entries. This year's cart is going to be a hit! So many games calling my name to come back and spend more time with.

Author:  NESHomebrew [ Tue Feb 21, 2017 12:58 am ]
Post subject:  Re: 2016 NESDev Compo - Guidelines/Rules

Results are in, check the 2016 nesdevcompo page for details! Congrats to everyone, and thank-you for making this competition an exceptional one. Winners, please expect an email within the next few days from either Paul or myself.

-Brad

Author:  na_th_an [ Tue Feb 21, 2017 1:30 am ]
Post subject:  Re: 2016 NESDev Compo - Guidelines/Rules

Congratulations. It's been a great compo and we have got a small bunch of great games.

Personally I'm very thankful that I've been able to improve and learn new concepts thanks to other peoples comments and analyses.

It's been a great experience and I'm looking forward next year's compo!

Now it's time to improve our games for the Multicart.

Author:  RogerBidon [ Tue Feb 21, 2017 1:51 am ]
Post subject:  Re: 2016 NESDev Compo - Guidelines/Rules

Congratulations to all of the entrants of the games and a big thank you to organizers for ... organization!

Would it be possible to have the score of games by category? It can be useful to know what is most in need of improvement.

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