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 Post subject: Re: Star Evil and F-FF
PostPosted: Thu Feb 01, 2018 8:30 pm 
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Oh, I see. I forgot to remove that hole.

Good find! Thanks. I'll put a fixed version in the OP.


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 Post subject: Re: Star Evil and F-FF
PostPosted: Thu Feb 01, 2018 11:15 pm 
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star evil was really special and creative.

you'll probably get more eyeballs on your racing game if you post a more representative picture, it's pretty great too.


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 Post subject: Re: Star Evil and F-FF
PostPosted: Thu Feb 01, 2018 11:37 pm 
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Pretty nifty stuff. I liked the way you did the bidirectional wavy title screen.

Didn't get all the way through Star Evil but I got a few things accomplished at least. Will try again.


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 Post subject: Re: Star Evil and F-FF
PostPosted: Mon Feb 05, 2018 2:26 pm 
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I see lots of uninitialized memory accesses originating from $916D/$9165 in F-FF in NDX. Looks like a delay loop. Might cause interesting problems if the reads end up hitting hardware registers...

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 Post subject: Re: Star Evil and F-FF
PostPosted: Mon Feb 05, 2018 3:21 pm 
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Quote:
Didn't get all the way through Star Evil but I got a few things accomplished at least. Will try again.


If you're stuck at the umbrella part, here's a hint. It might help to have a friend.

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 Post subject: Re: Star Evil and F-FF
PostPosted: Mon Feb 05, 2018 4:56 pm 
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thefox wrote:
I see lots of uninitialized memory accesses originating from $916D/$9165 in F-FF in NDX. Looks like a delay loop. Might cause interesting problems if the reads end up hitting hardware registers...

Good catch. It is just for timing, so I can replace it easily.


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 Post subject: Re: Star Evil and F-FF
PostPosted: Mon Feb 05, 2018 5:14 pm 
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Location: Gothenburg, Sweden
Finally got around to playing F-FF... and wow!!! I love it!

I'm usually selective with racers but this captures the fun. It also makes me wish i had part in it (like any good game does).
This game is very pure. Has a lot of style.

Only things i wish it had (it's not even nitpicks - it's a wish list from a fan):
-Three lives as not to scare away the easily discouraged.Maybe as easy/normal mode, with one life being hardcore mode. You'd still want to come back for a better score. This would help game owners encourage friends to dare play it if it starts at a casual level!

-And medals! With graphics (however small in size) that feels rewarding to see. or lacking that, just maybe differently coloured text on your lap times as to signal "try harder" "ok" "good" "great".

-Maybe an even more differently looking second player although i love they share a similar taste in cool shades.

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 Post subject: Re: Star Evil and F-FF
PostPosted: Tue Feb 20, 2018 11:51 am 
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I couldn't make heads or tails of Star Evil. I kept dying in different ways and nothing made sense. It seemed like it was supposed to be a parody of VVVVVV, but my impression was probably wrong.


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 Post subject: Re: Star Evil and F-FF
PostPosted: Tue Feb 20, 2018 1:53 pm 
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IMO, this Star Evil is more of a postmodern homage to the 2600's Adventure.


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 Post subject: Re: Star Evil and F-FF
PostPosted: Tue Feb 20, 2018 2:24 pm 
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I quite liked Star Evil. I enjoy its originality and weirdness, it's fresh. And I like puzzling, obscure, head-scratching games.

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