Re: Action 53 volume 4
Posted: Wed Jan 09, 2019 8:45 pm
"Senior Class" would also do well given the original plan to have Action 53 itself draw largely from the first four volumes.
I wonder if this could be avoided in the future by setting the date back to November or something. I feel like the chances of success are better with an end of January deadline, but it does make it confusing.M_Tee wrote:We still might want to consider skipping 2018 and naming current contest 2019 as in recent episodes of The Assembly Line, contest years were commonly misspoken, '18 instead of '17, '17 instead of '16.
I'm not sure which is the better solution, but I agree that the year designation is confusing. Just skipping a year and renumbering sounds every bit as confusing as not changing it, though. I'd either change the deadline, or change the numbering scheme entirely, before skipping a year.NESHomebrew wrote:I wonder if this could be avoided in the future by setting the date back to November or something. I feel like the chances of success are better with an end of January deadline, but it does make it confusing.M_Tee wrote:We still might want to consider skipping 2018 and naming current contest 2019 as in recent episodes of The Assembly Line, contest years were commonly misspoken, '18 instead of '17, '17 instead of '16.
Maybe we should nix the date altogether and just start numbering them.
That's why we made it January 31st. I still like the ending date timing wise. People in school don't have to worry about it messing with their finals, parents don't have to worry about all the Christmas/new years details.gauauu wrote: If you made the deadline Dec 31 at midnight, it would be more obvious what year the competition is for (From Jan to Dec!) but you might lose people in the holiday rush.
Ditched the group illustration idea and am instead designing the cover to look like a page out of a yearbook. Should be neat when finished.M_Tee wrote:Loose plan for cover art is a Breakfast Club-ish group shot of games' protagonists on a set of outdoor bleachers, something that screams American high school.
To the best of my knowledge I have been using version 14, as you did post that while I was typing out the descriptions. I'll try testing it more later tonight. what does the cave look like?Lazycow wrote:I have tested Wolfling in the a53vol4-page4.nes with the nintaco emulator and Wolfling crashes when entering the cave.
(it does not crash when I select the wolfling14.nes file)
Any hints how I can isolate the problem?
What do test28 and Holy Mapperel say?JRoatch wrote:It could possibly be the emulator's implementation of mapper 28 bank switching. I forget at the moment were the test ROM for that would be.
I kind of left that on the wayside, because that technically would be a different build. and I already trust that mapper 28 works correctly under powerpak, fceux, and mesen.tepples wrote:I could test it myself on hardware if there were half-and-half ROMs.