Böbl

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miau
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Böbl

Post by miau »

Do you still call it a platformer if you can only move in water?

Project started last week. Graphics by Nicolas Bétoux. Hope we can make it for the deadline!

More info will follow soon.

EDIT:
Here we go! Compo version ROM attached.
böbl.png
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If you encounter any glitched screens, better make a U-turn... unless you want to hardlock the game. :-) We hope to post a bugfix version later.

EDIT2:
bugfix version (1.1) released! We also uploaded a trailer and created an itch.io page
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böbl-1.1.nes
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böbl.nes
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Last edited by miau on Wed Nov 18, 2020 7:34 am, edited 9 times in total.
lancuster
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Re: Untitled bubble game

Post by lancuster »

Will it be a mix of Aladdin and Bubble bobble? :D
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miau
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Re: Untitled bubble game

Post by miau »

Close enough :-)

When brainstorming for ideas, I remembered Within a Deep Forest, a really fun platformer that's well over a decade old by now. Then Nicolas mentioned the Famicom homebrew Mr Splash, which sparked a flurry of ideas.

Going to post more details once we have sprite animations and more refined physics. Cheers!
lancuster
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Re: Untitled bubble game

Post by lancuster »

I'm happy for you. We will wait for news. :)
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miau
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Re: Untitled bubble game

Post by miau »

bubble-011.gif
bubble-011.gif (54.65 KiB) Viewed 30062 times
Here's the basic concept
  • you're a bubble
  • water is your friend, solid tiles kill you
  • "rubber ducky jumps" only
    hold A to dive, then release and let buoyancy handle the rest
Planning to turn this into a small metroidvania with upgrades that allow you to dive deeper (and jump higher).
Last edited by miau on Sun Feb 16, 2020 10:49 am, edited 2 times in total.
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miau
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Re: Untitled bubble game

Post by miau »

Back on it after a little hiatus with real life catching up to Nicolas.

Nicolas has been adding new tilesets and finished laying out the map.

tilesets-1x.png
tilesets-1x.png (8.38 KiB) Viewed 29653 times
photo_2020-02-14 (2)-s.jpg

In the meantime, I felt like trying something new. Spent way too much time on it, of course.

wavephysics2-opt.gif
wavephysics2-opt.gif (109.41 KiB) Viewed 29653 times
The water surface animations were simulated in advance using a python script, the 6502 code just applies lookup tables of delta values onto the water surface points and renders them to CHR RAM :-)

Now on to making this whole thing reasonably playable within the final 2 weeks!
JRoatch
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Re: Untitled bubble game

Post by JRoatch »

Wow! That water animation sure gets my vote for one of the most awesome uses of CHR RAM, next to Brad Smith's NESert Golfing slopes.
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Krill
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Re: Untitled bubble game

Post by Krill »

The water animation looks amazing; I'm completely mesmerised with the fluidity of it.
drludos
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Re: Untitled bubble game

Post by drludos »

Woaw, this looks wonderful! The water animation and the overall art is gorgeous, but the whole game idea is very unique too - I'm really looking forward playing your entry!
Download ROMs of my games: https://drludos.itch.io/
Support my work and get access to beta and prototypes: https://www.patreon.com/drludos
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Nallebeorn
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Re: Untitled bubble game

Post by Nallebeorn »

Loved it! Unique (and fun!) mechanic, and it looks and sounds fantastic. Great level design too, I had a lot of fun exploring the world. It was longer than I thought it would be, it ended up taking me 50 minutes to complete it. And I still didn't find all the duckies, so I'll have to give it another go later.
Ice Man
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Re: Böbl

Post by Ice Man »

Very awesome concept. And music is superb as well. Can't stop playing, heh.
Great job!
Zelex
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Re: Böbl

Post by Zelex »

very nicely done!
denilsonsa
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Re: Böbl

Post by denilsonsa »

Nice game! I found it through your YouTube video.

I have one piece of feedback about the level layout: I spent a lot of time going in circles between the "deep" and the "iron" upgrades. That's because:
1) I didn't notice the waterfall at the bottom of the screen, under some still water.
2) I didn't expect to have a waterfall at the bottom of still water.
3) I didn't know I could dive deep enough and then continue going down in the waterfall. That's a neat trick, although not intuitive. And it's a trick that was never explained in-game. (I only found out after watching your YouTube walkthrough.)

As suggestions, I have a two options:

a) Remove that mechanic from the level layout, replacing the waterfall with a tube. (Tubes have animated ends, they spark curiosity, and they are a quite intuitive mechanic.)
b) Rework some screen to force the player to dive into a bottom-waterfall in order to proceed. This will teach this mechanic. Making the waterfall more visible would also be good.

Still, congrats on the nice game!
bngrybt
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Re: Böbl

Post by bngrybt »

Is there a purpose to the sleeping/burping frog? I can't quite figure out what he does.
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