No Good Choice

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yaros
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No Good Choice

Post by yaros » Mon Nov 23, 2020 2:48 pm

No Good Choice
title.png
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nogoodchoice.nes
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itch.io page

Title screen by Zoltan Haller

Premise
You're stuck in a room in an infested bunker during a zombie apocalypse. Out of food and water, you have no option but to try to escape. With no weapons or training, it's hard to tell if leaving is a good choice.

Controls
✜ Move/Use/Melee
Ⓑ Confirm/Select
Start: Inventory
screenshot.png
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Commentary
This is a short demo of the engine I've been working on over the last few months.
I've been struggling to come up with some fun mechanic or story, and procrastinating on stuff like dialog tree compiler or other weird stuff. In the last week I patched up the code and made a very short story, so I can at least ship something :) Maybe one day I'll team up with a designer so I can do coding and follow existing solid mechanics instead of gluing weird stuff together. Heh

Hope you enjoy it.
Last edited by yaros on Tue Mar 02, 2021 4:36 pm, edited 3 times in total.

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Goose2k
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Re: Untitled (yet) action adventure game

Post by Goose2k » Tue Nov 24, 2020 4:06 pm

Looks great!

calima
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Re: Untitled (yet) action adventure game

Post by calima » Wed Nov 25, 2020 12:52 am

The room looks nice, but those 1-pixel legs and hands are really annoying.

nocash
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Re: Untitled (yet) action adventure game

Post by nocash » Wed Nov 25, 2020 5:23 pm

The film roll style looks superb... was that done intentionally... or are that brick stones?
homepage - patreon - you can think of a bit as a bottle that is either half full or half empty

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yaros
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Re: Untitled (yet) action adventure game

Post by yaros » Fri Dec 04, 2020 7:32 pm

nocash wrote:
Wed Nov 25, 2020 5:23 pm
The film roll style looks superb... was that done intentionally... or are that brick stones?
Haha, no. I didn't realize it looks like film, even though I do shot film and have 4 more rolls to develop :) It supposed to look be internals of the wall.
calima wrote:
Wed Nov 25, 2020 12:52 am
The room looks nice, but those 1-pixel legs and hands are really annoying.
I'm not really an artist. This is probably the best graphics I ever pulled off, I'm going to add any animations even, and just let character move like in roguelike games.

As of 1 pixel arms, I don't like bubble head characters, and wanted something with more realistic proportions. If this game turns out to be something fun, I'll have to commission actual artist.

calima
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Re: Untitled (yet) action adventure game

Post by calima » Sat Dec 05, 2020 1:55 am

If you can't draw and don't need many frames, just pick something off opengameart with a compatible license. There's plenty of 8-bit art there, even public domain.

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never-obsolete
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Re: Untitled (yet) action adventure game

Post by never-obsolete » Sat Dec 05, 2020 9:34 am

Looks nice. I think the style of the character conflicts with the style of the background a little bit, but each on their own would work.

I do also like how the character stands out from the background. Are you going to highlight people/objects in this way or was it just a coincidence?
. That's just like, your opinion, man .

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yaros
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Re: Untitled (yet) action adventure game

Post by yaros » Sun Dec 27, 2020 12:05 am

never-obsolete wrote:
Sat Dec 05, 2020 9:34 am
I do also like how the character stands out from the background. Are you going to highlight people/objects in this way or was it just a coincidence?
That's a coincidence so far... We'll see.

As of a project update. I finished compiler for a selected syntax of the Twine to author dialogs in the game. Here's the demo.
demo.gif

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dale_coop
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Re: Untitled (yet) action adventure game

Post by dale_coop » Tue Jan 05, 2021 2:17 am

Wow, that is cool!
All I need: A damn fine cup of coffee!

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yaros
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Re: No Good Choice

Post by yaros » Sun Feb 28, 2021 11:09 pm

Updated the first post with the entry.

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