Alp wrote:The furry collaboration, is the result of wanting to try something new. The last game put a bad taste in my mouth. (It had to be patched for difficulty, to make it easier, or it would have been removed from the market. Modern gamers are lame.)
I find it a bit difficult to follow your logic: The furry stuff is because you wanted to do something new due to the last game putting a bad taste in your mouth because its difficulty had to be patched? What does one thing have to do with the other?
That's like me saying: "People found that the level structure in my game is a bit monotonous, so this time I try something new by creating a game with a badass Rambo-lookalike instead of a pretty female protagonist."
She's a feline, actually.
...and her penis is relevant to the plot. The game concept wouldn't work with a regularly-gendered character. (Jizzabelle is also the great-great-great-grandfather
of Aika, the main character from Cat Quest.)
This is all well and good, but be aware: If the game is a porn game and people aren't into the stuff that you show, then the plot-related justification won't help to gather more players.
For example, I'm not into furries, felines or other anthropomorphic animals in relation to sex, so I would never put a porn game with these kind of characters into my list, no matter the plot.
DRW wrote:Isn't that one of those langauges where you mistype a variable name and instead of getting a compiler error, you have just created a new variable?
I've never encountered a problem like that, in more than 13 years of using RUBY. Perhaps it's a compiler-specific problem?
I have never worked with Ruby, so I'm not sure if it applies to this specific language, but I'm talking specifically about the stuff that tepples mentioned.
Alp wrote:On the contrary, the Famicom game was completely finished, but, due to cost and timing (late FDS), it was shelved. The games share both the story, and overall game mechanics.
Do you have any source for that?
Because I have read this:
While rumors abound of former Squaresoft employees owning prototypes of this game as well as Final Fantasy IV, Moriyama again states that no real progress was ever made.
“The name was trademarked at an early stage, but never developed actually,” Moriyama explains. “Seiken Densetsu for the Disk System only existed on a 'planning sheet.'”
As Squaresoft began focusing on development for the fledgling Game Boy handheld system, resources for the Disk System dried up. “A 5-volume saga was too big of a plan,” says Moriyama, “and it was never supported among the top management. So it got cancelled in the beginning of development.”