NES action adventure or RPG with good storyline

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tepples
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Re: NES action adventure or RPG with good storyline

Post by tepples » Mon Apr 04, 2016 5:07 pm

Alp wrote:They called me a pedophile, based purely on an artstyle. The characters were re-designed "chibi" to suit the NES restrictions. They are most certainly adult characters.
The usual pattern is to put the chibis on the screen during gameplay and the correctly proportioned characters in the manual, cut scenes, and the like.
DRW wrote:Isn't that one of those langauges where you mistype a variable name and instead of getting a compiler error, you have just created a new variable?
I've never encountered a problem like that, in more than 13 years of using RUBY. Perhaps it's a compiler-specific problem?
I don't know Ruby, but consider the following Python:

Code: Select all

def deceptive():
    some_variable = 3
    some_variabie = 5  # No diagnostic
    print(some_variable)
You expect it to print 5, but because of the typo, it prints 3. In languages that require all variables to be explicitly declared, this can't happen. C++ gives a compiler error:

Code: Select all

#include <iostream>
void deceptive() {
    auto some_variable = 3;
    some_variabie = 5;  // Produces "undefined symbol" diagnostic
    std::cout << some_variable << "\n";
}

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DRW
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Re: NES action adventure or RPG with good storyline

Post by DRW » Tue Apr 05, 2016 2:28 pm

Alp wrote:The furry collaboration, is the result of wanting to try something new. The last game put a bad taste in my mouth. (It had to be patched for difficulty, to make it easier, or it would have been removed from the market. Modern gamers are lame.)
I find it a bit difficult to follow your logic: The furry stuff is because you wanted to do something new due to the last game putting a bad taste in your mouth because its difficulty had to be patched? What does one thing have to do with the other?

That's like me saying: "People found that the level structure in my game is a bit monotonous, so this time I try something new by creating a game with a badass Rambo-lookalike instead of a pretty female protagonist."
Alp wrote:She's a feline, actually. :P

...and her penis is relevant to the plot. The game concept wouldn't work with a regularly-gendered character. (Jizzabelle is also the great-great-great-grandfather of Aika, the main character from Cat Quest.)
This is all well and good, but be aware: If the game is a porn game and people aren't into the stuff that you show, then the plot-related justification won't help to gather more players.

For example, I'm not into furries, felines or other anthropomorphic animals in relation to sex, so I would never put a porn game with these kind of characters into my list, no matter the plot.
Alp wrote:
DRW wrote:Isn't that one of those langauges where you mistype a variable name and instead of getting a compiler error, you have just created a new variable?
I've never encountered a problem like that, in more than 13 years of using RUBY. Perhaps it's a compiler-specific problem?
I have never worked with Ruby, so I'm not sure if it applies to this specific language, but I'm talking specifically about the stuff that tepples mentioned.
Alp wrote:On the contrary, the Famicom game was completely finished, but, due to cost and timing (late FDS), it was shelved. The games share both the story, and overall game mechanics.
Do you have any source for that?

Because I have read this:

http://www.lostlevels.org/200311/200311-square.shtml
While rumors abound of former Squaresoft employees owning prototypes of this game as well as Final Fantasy IV, Moriyama again states that no real progress was ever made.

“The name was trademarked at an early stage, but never developed actually,” Moriyama explains. “Seiken Densetsu for the Disk System only existed on a 'planning sheet.'”

As Squaresoft began focusing on development for the fledgling Game Boy handheld system, resources for the Disk System dried up. “A 5-volume saga was too big of a plan,” says Moriyama, “and it was never supported among the top management. So it got cancelled in the beginning of development.”
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Alp
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Re: NES action adventure or RPG with good storyline

Post by Alp » Tue Apr 05, 2016 3:39 pm

DRW wrote:I find it a bit difficult to follow your logic: The furry stuff is because you wanted to do something new due to the last game putting a bad taste in your mouth because its difficulty had to be patched? What does one thing have to do with the other?
That has EVERYTHING to do with it, you forget-- it's a porn game.

The players wanted easy-access to the porn content, refusing to play a moderately challenging Castlevania clone, to EARN it. This RPG is being balanced to be challenging, but fair enough to play through, without excessive problems. Only the bosses should get players stuck, this time.

Besides, I had been meaning to make a furry-related project for quite some time. This collaboration was the perfect opportunity.
DRW wrote: This is all well and good, but be aware: If the game is a porn game and people aren't into the stuff that you show, then the plot-related justification won't help to gather more players.
I don't care about gathering more players, my previous work has gathered a crowd, if a small number of them leave-- so be it. There will always be more games, in the future.
DRW wrote:Do you have any source for that?
Well, I did a few months ago, but I can't seem to locate it, at the moment. The source is from a Japanese website that was bookmarked on my previous computer, not this new one.

I had made a public post about it, after those "Did You Know" clowns omitted the facts about the game's existence. Many laughs were had.

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Drew Sebastino
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Re: NES action adventure or RPG with good storyline

Post by Drew Sebastino » Tue Apr 05, 2016 3:50 pm

Alp wrote:I had been meaning to make a furry-related project for quite some time.
That answers his question. Having "furries" vs real people is irrelevant to people complaining about difficulty.
Alp wrote:if a small number of them leave
All I can say is that I might tolerate explicit images of actual humans, but put in weird anthropomorphic female animals with dicks and I wouldn't touch that with a ten-foot pole. I'm not sure how other people would feel, but that's not me. I'd prefer a "porn free" game, but I guess there's a "crowd" for this stuff.

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Re: NES action adventure or RPG with good storyline

Post by DRW » Tue Apr 05, 2016 4:07 pm

Alp wrote:That has EVERYTHING to do with it, you forget-- it's a porn game.

The players wanted easy-access to the porn content, refusing to play a moderately challenging Castlevania clone, to EARN it. This RPG is being balanced to be challenging, but fair enough to play through, without excessive problems. Only the bosses should get players stuck, this time.
My question was: Why do you connect the issues of difficulty to the question whether your characters are human or animals?
If you wanted to do a furry-related game for a while, then the fact that they are furries and not humans has nothing to do with the diffculty of the previous game.
Therefore, an argument like "The game has furries because I had a bad experience with the last game that had human characters...because of the difficulty of the gameplay" makes no sense.
Alp wrote:Well, I did a few months ago, but I can't seem to locate it, at the moment. The source is from a Japanese website that was bookmarked on my previous computer, not this new one.
In your Japanese source, who said that the game was finished? Was it from an interview with one of the developers? Or was it just the statement made by the creator of the article itself?
And if it's the latter one, which sources did he cite? Because the above source includes statements by somebody who actually worked in that company.
So, unless your source cites a more trustworthy person or can present the prototype game, the mere fact that some Japanese site claims "Hey, you know that game? Yeah, it was totally finished as a prototype" is worth nothing until he can prove it.
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DRW
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Re: NES action adventure or RPG with good storyline

Post by DRW » Wed May 11, 2016 2:48 pm

DRW wrote:In your Japanese source, who said that the game was finished? Was it from an interview with one of the developers? Or was it just the statement made by the creator of the article itself?
And if it's the latter one, which sources did he cite? Because the above source includes statements by somebody who actually worked in that company.
So, unless your source cites a more trustworthy person or can present the prototype game, the mere fact that some Japanese site claims "Hey, you know that game? Yeah, it was totally finished as a prototype" is worth nothing until he can prove it.
No answer to that. Alright, looks like another piece of bullshit trivia.
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DRW
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Re: NES action adventure or RPG with good storyline

Post by DRW » Thu Feb 28, 2019 2:55 pm

Alp wrote:
DRW wrote:Do you have any source for that?
Well, I did a few months ago, but I can't seem to locate it, at the moment. The source is from a Japanese website that was bookmarked on my previous computer, not this new one.

I had made a public post about it, after those "Did You Know" clowns omitted the facts about the game's existence. Many laughs were had.
Is this your source:
http://www.gamer.ne.jp/news/201610030007

If yes: This video in German:
http://www.youtube.com/watch?v=YKh_AgYi7Yo&t=16m22s

translates the text and says that the developers said that the game was never finished and that it was completely different from the Game Boy version.

So, I'm still waiting where you got these statements from:
Alp wrote:Now, that game is interesting. It started as the largest(!) Famicom game ever made, which was eventually cancelled.

It was ported to the gameboy, and polished up, before being re-branded as "Final Fantasy" in the West, despite being the first Mana game in the series. It had about 6 years of development time, overall. Possibly more.
Alp wrote:On the contrary, the Famicom game was completely finished, but, due to cost and timing (late FDS), it was shelved. The games share both the story, and overall game mechanics.
But for some reason, whenever I asked you these kind of questions, I never get an answer.
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toggle switch
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Re: NES action adventure or RPG with good storyline

Post by toggle switch » Thu Feb 28, 2019 10:49 pm

normally i'd be irritated that you bumped a 3-year old thread merely to complain about an answer that the guy already said he didn't have for you...

but actually that was pretty ridiculous and entertaining to read.

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DRW
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Re: NES action adventure or RPG with good storyline

Post by DRW » Fri Mar 01, 2019 12:52 am

toggle switch wrote:merely to complain about an answer that the guy already said he didn't have for you...
I didn't bump a thread merely to complain. And he didn't say he doesn't have the answer for me.
I bumped the thread because he specifically said:
Alp wrote:The source is from a Japanese website that was bookmarked on my previous computer, not this new one.
and I found such a website and I asked whether this is the website he was referring to. A.k.a. providing new insight into the topic, you know?

Your post on the other hand provides nothing but an insult and has no value whatsoever, other than, well, to complain (namely that my post was ridiculous).
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Sumez
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Re: NES action adventure or RPG with good storyline

Post by Sumez » Fri Mar 01, 2019 2:08 am

I had to navigate back several pages just to figure out what you were talking about, so for anyone else who's wondering, here's a summary:

Seiken Densetsu 1 (Final Fantasy Adventure/Mystic Quest for GB, and the first game in the "Secret of Mana" series) was originally intended as an NES (Famicom) game, ore more precisely, a multi-disk adventure for the Famicom Disk System.

Alp claimed to have heard that the Famicom game was actually nearly finished, while DRW's resources state that development wasn't even started, before Square decided to use the brand for a mostly unrelated Game Boy game instead.

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Re: NES action adventure or RPG with good storyline

Post by DRW » Fri Mar 01, 2019 2:22 am

Sumez wrote:Alp claimed to have heard that the Famicom game was actually nearly finished
Not nearly. Completely finished and later ported to the Game Boy (instead of creating an unrelated game that simply uses the same brand name).

I.e. Alp basically claimed that there is a finished FDS version of the Game Boy game "Final Fantasy Adventure" and he apparently read that on a Japanese website that he couldn't find anymore.

And I'm wondering if the website that I linked was the one he's talking about.
If he says yes, then I'd like to know where this is written there since the translation says the exact opposite.

If he says no, it wasn't that link, then I'd like to know what that other site said. Because this one here is an interview with the developers themselves. So, what more-trustworthy source did the other website cite, so that Alp can boldly claim that the game was definitely finished, despite, you know, the developers themselves saying otherwise?
Sumez wrote:I had to navigate back several pages just to figure out what you were talking about
You know, I always get chewed out for being unfriendly, but this passive aggressiveness always goes unnoticed. "Several pages". The thread only has three pages at all and I quoted most of the relevant stuff anyway.
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Re: NES action adventure or RPG with good storyline

Post by Sumez » Fri Mar 01, 2019 4:46 am

Two pages counts as "several". I had to track back the quotes through numerous posts on several pages in order to even pin down the name of the game being discussed. :P

It's not meant as criticism or any sort of "passive aggression". Stuff like this tends to happen organically in forum conversations between just two members. But it makes it very hard to follow the subject, especially from a two year old thread, so I just posted my summary to help others follow the thread.

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Re: NES action adventure or RPG with good storyline

Post by toggle switch » Fri Mar 01, 2019 7:29 am

Your post on the other hand provides nothing but an insult and has no value whatsoever, other than, well, to complain (namely that my post was ridiculous).
:roll:

nope. what is ridiculous (and entertaining IMO) is alp's in-depth description of his porn game mechanics.

way to get completely riled up over nothing though, i expected nothing less.

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Re: NES action adventure or RPG with good storyline

Post by DRW » Fri Mar 01, 2019 7:57 am

toggle switch wrote:nope. what is ridiculous (and entertaining IMO) is alp's in-depth description of his porn game mechanics.
Alright, in this case, I misunderstood you.
Since you complained about digging up a years old thread, I didn't expect that your statement was directed towards the whole thread in general instead of just my immediate latest response.
toggle switch wrote:way to get completely riled up over nothing though, i expected nothing less.
I always find it amusing with which strong words simple reactions of mundane annoyance are described: "riled up". How do you imagine me? That I threw a tantrum in my room and smashed something against the wall when I read your response?

It's the same with the always popular "creating drama":
"We don't want drama" this, "Don't create drama" that.
In my opinion, the biggest drama queens are the ones who call every little quarrel a "drama".
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Re: NES action adventure or RPG with good storyline

Post by Fisher » Fri Mar 01, 2019 8:48 am

Sorry to don't read all the other posts but was Crystalis cited?
I've found this game to be pretty good back in the day.
It also lead me to start learning some english. :-)

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