Game ideas
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Game ideas
How's this for an original homebrew game idea...
Arizona Jones and the Shrine of Misfortune.
And the sequel...
Arizona Jones and the Reliquary Thieves
It's about a rogue archeologist who, for some reason, carries a whip. The enemy is Nazis. No that's a bit too obvious. Um...Eritrean Defence Forces...too obscure?
Link to Eritrean crimes against humanity..
http://www.postguam.com/the_globe/world ... 55101.html
Sort of a Pitfall meets Castlevania. What do you think?
Arizona Jones and the Shrine of Misfortune.
And the sequel...
Arizona Jones and the Reliquary Thieves
It's about a rogue archeologist who, for some reason, carries a whip. The enemy is Nazis. No that's a bit too obvious. Um...Eritrean Defence Forces...too obscure?
Link to Eritrean crimes against humanity..
http://www.postguam.com/the_globe/world ... 55101.html
Sort of a Pitfall meets Castlevania. What do you think?
nesdoug.com -- blog/tutorial on programming for the NES
Re: Game ideas
You know what's weird, there's like a dozen real things named 'Arizona Jones'.
-an Indiana Jones impersonator
-a band from Arizona
-a character on 'Fresh Beat Band of Spies'
-etc.
I thought I came up with a clever spoof name.
-an Indiana Jones impersonator
-a band from Arizona
-a character on 'Fresh Beat Band of Spies'
-etc.
I thought I came up with a clever spoof name.
nesdoug.com -- blog/tutorial on programming for the NES
Re: Game ideas
There's already a retro Indiana Jones spoof: http://www.msxgamesworld.com/gamecard.php?id=2354
- rainwarrior
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- Joined: Sun Jan 22, 2012 12:03 pm
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Re: Game ideas
This is true for every state, really. Every state had Indiana Jones fans who would consider replacing Indiana with their own.dougeff wrote:a dozen real things named 'Arizona Jones'
Re: Game ideas
Georgia Jones.
Montana Jones.
Rhode Island Jones.
New Hampshire Jones.
New Mexico Jones.
I like these names a LOT more than Indiana Jones.
Montana Jones.
Rhode Island Jones.
New Hampshire Jones.
New Mexico Jones.
I like these names a LOT more than Indiana Jones.
Re: Game ideas
I think you're a few years too late:dougeff wrote:Arizona Jones and the Shrine of Misfortune.
[...]
Sort of a Pitfall meets Castlevania. What do you think?
https://en.wikipedia.org/wiki/Arumana_no_Kiseki
By the company that brought you "Castlevania".
Oh, right, you said homebrew. O.k.:
http://www.kickstarter.com/projects/439 ... rns-of-dea
Also for NES.
My game "City Trouble":
Gameplay video: https://youtu.be/Eee0yurkIW4
Download (ROM, manual, artworks): http://www.denny-r-walter.de/city.html
Gameplay video: https://youtu.be/Eee0yurkIW4
Download (ROM, manual, artworks): http://www.denny-r-walter.de/city.html
Re: Game ideas
Does anyone else have any other ideas for homebrew games?
My current ideas...
-Mario Paint music game for NES
-Zelda clone with sci-fi twist
-3d world runner style game (run forward, jump over holes, avoid obstacles)
-a maniac mansion style game that is essentially one big puzzle, find objects and use them in the correct room, dialog with characters, readable clues, etc.
My current ideas...
-Mario Paint music game for NES
-Zelda clone with sci-fi twist
-3d world runner style game (run forward, jump over holes, avoid obstacles)
-a maniac mansion style game that is essentially one big puzzle, find objects and use them in the correct room, dialog with characters, readable clues, etc.
nesdoug.com -- blog/tutorial on programming for the NES
Re: Game ideas
Do you mean games we want to make eventually, even if the ideas aren't exactly original? That's what I'm getting from your list.dougeff wrote:Does anyone else have any other ideas for homebrew games?
There are a few things I always wanted to release on the NES... None of them are particularly innovative, except for being on the NES:
1- 360° physics speed platformer: You know, the genre started by Sonic the Hedgehog, which inspired a multitude of clones. Analyzing the feasibility of such a game is the first thing I do whenever I study the technical specs of any machine, so that really is some kind of benchmark for me! I see no reason for this genre to not work on the NES, and hopefully I'll be able to prove this soon!
2- First-person shooter (raycaster): I already made an engine that was fast enough for a game, but adding objects/enemies could slow it down below acceptable levels, and the horizontal resolution is pretty bad. I have a few ideas on how to double the resolution, but I need scanline IRQs and memory for 4 name tables. And a lot more room for look-up tables in order to keep the performance acceptable even after adding objects/enemies. I really want to do this.
3- Point and click adventure: The NES has a few of these, but their graphics are very uncharismatic. I want to make something that looks more like Day of the Tentacle (PC), Scooby Doo Mystery (Genesis), or even The Fish Files (GBC), with their crooked backgrounds. That would be a challenge on the NES and its 4 background palettes, but I'd like to try.
4- FMV sequences: FMV games are pretty boring, but regular games with a couple of FMV sequences to spice things up can be pretty interesting. I'd like to finish designing a video format that could be used on the NES for short video sequences, and I'd like to animate something cool for at least one game.
Re: Game ideas
How about a game where just take a bunch of poops on a toilet. Restroom Simulator!
- rainwarrior
- Posts: 8734
- Joined: Sun Jan 22, 2012 12:03 pm
- Location: Canada
- Contact:
Re: Game ideas
Perhaps Diarrhea Dan?Erockbrox wrote:How about a game where just take a bunch of poops on a toilet. Restroom Simulator!
...or maybe P if you'd allow one bodily function to substitute for another.
Re: Game ideas
Ok, get the kickstarter page going. I bet by this time next year you'll be up to $10,000.Restroom Simulator
I shudder to imagine what the 'rewards' might be.
nesdoug.com -- blog/tutorial on programming for the NES
Re: Game ideas
I thought it would be interesting to try and make a "movie" on the NES. Something that has the style of the typlical RPG for the system - 4-way scrolling, Text box dialog, a huge cast of characters, and a plot that develops over time - only without interaction from the player. Basically everything that happens would be data hard-coded into the game from the "script", like a cutscene, only it would essentially be one long cutscene for the entire game.
Re: Game ideas
Like every triple A title for the last 10 years?Sogona wrote:I thought it would be interesting to try and make a "movie" on the NES. Something that has the style of the typlical RPG for the system - 4-way scrolling, Text box dialog, a huge cast of characters, and a plot that develops over time - only without interaction from the player. Basically everything that happens would be data hard-coded into the game from the "script", like a cutscene, only it would essentially be one long cutscene for the entire game.