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Dank Tomb, Pico-8 game https://forums.nesdev.com/viewtopic.php?f=5&t=16258 |
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Author: | GradualGames [ Tue Jul 25, 2017 10:55 am ] |
Post subject: | Dank Tomb, Pico-8 game |
Dank Tomb has just been released. Haven't had a chance to play through it yet, but I am really impressed by this. |
Author: | Dwedit [ Tue Jul 25, 2017 11:26 am ] |
Post subject: | Re: Dank Tomb, Pico-8 game |
Jumping is a little wonky, it forces you to be halfway off the platform for jumps to work. |
Author: | FrankenGraphics [ Tue Jul 25, 2017 12:11 pm ] |
Post subject: | Re: Dank Tomb, Pico-8 game |
I think the jumping and the destructing platforms are suffering from the "you need to be the programmer and/or know beforehand how to time this"-itis, because it's infuriating. The visuals are great from what i can tell from the little progress i've made. ![]() Holding C will result in the following: long jump, then several short auto-jumps. Releasing C will result in yet another long jump. This feels unintentional/unnecessary and confusing. :/ |
Author: | GradualGames [ Tue Jul 25, 2017 12:22 pm ] |
Post subject: | Re: Dank Tomb, Pico-8 game |
I didn't have that much trouble with it. Probably easier with a controller. |
Author: | FrankenGraphics [ Tue Jul 25, 2017 1:07 pm ] |
Post subject: | Re: Dank Tomb, Pico-8 game |
To be perfectly fair, you adapt after a while, but... i think i'd maybe prefer if the jumps were slightly "too long" over slightly "too short", so that the skill is timing how long i should hold C rather than how close to the edge i must stand. |
Author: | Pokun [ Thu Jul 27, 2017 10:38 am ] |
Post subject: | Re: Dank Tomb, Pico-8 game |
Yeah it suffers from Megaman 9 pits. There are many pits that you barely make it over with your jumping ability. FrankenGraphics wrote: Holding C will result in the following: long jump, then several short auto-jumps. Releasing C will result in yet another long jump. Yes it has both variable height jumping (which is a good thing) and rapid-fire-jumping (which is a very annoying thing). It would be better to only allow one jump per press. Other than the jumping the controls are good though, and visually it looks great. |
Author: | FrankenGraphics [ Sun Jul 30, 2017 12:31 am ] |
Post subject: | Re: Dank Tomb, Pico-8 game |
Played through! The good: -Very nice graphics and effects -Very high fun per kB ratio -Feels like a complete experience within its restrictions. -Might want to return to get the 7th graal i didn't find. The bad: -Sometimes, platforming elements get in the way of puzzles; especially the northernmost one. I'm wondering if it is possible to add one more "magic floor" without breaking the puzzle here. -Jumping could be better. IMO: Autojump should be disabled. Jumping "height" should be increased just by a little. Another note: I'm pretty sure i managed to cheese through a column puzzle by jumping diagonally, cutting through hit detection of two columns placed above and left of me. But it felt like a discovery, so it's not necessarily bad. Some technical concerns: You can jump in an upwards diagonal, but you can't jump in a downwards diagonal (when pushing down+l/r, i can't jump. Or, when jumping downards, i have to toggle between down and the other direction to approximate a diagonal move) This might be a laptop/keyboard issue, but it's worth mentioning. It made a few platforming rooms a pain. |
Author: | Pokun [ Sun Jul 30, 2017 3:52 am ] |
Post subject: | Re: Dank Tomb, Pico-8 game |
Sounds like keyboard ghosting. I guess it could be solved by allowing remapping of keys manually so you can map them to a combination of keys that does not cause ghosting on your particular keyboard. A solution for the player is to use a gamepad or mechanical keyboard with NKEY rollover. |
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