The Zeed Project (zeed.retromachineshop.com)

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jargon
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The Zeed Project (zeed.retromachineshop.com)

Post by jargon » Sun Oct 05, 2008 5:06 am

I intend to soon share the "Zeed" algorithm I "donated" to Square-Enix for cutting the development time for FFIV:DS by 3 months in the form of an JS/PHP/GD/AJAX-powered version of the dev tool.

You will be able to upload zSNES save-states from Final Fantasy IV Hard-Type (J) / Easy-Type (J) / Easy-Type (U) and be able to use the program to generate the same initial "Voxel" versions of the Dual Screen levels.

This only works for outdoor and indoor levels such as "Castle Baron" and "Castle Damcyan" in which historical accuracy was extremely important. (Most of caves and building interiors were redrafted for the DS version by hand from scratch.)

You will then be able to download the outputted models and their textures as a MilkShape3D ASCII model in the form of a Deflate32 compressed 7zip archive.

You can find some of my old "Zeed Project" website documentation at:

http://zeed.retromachineshop.com/SE/

and..

http://zeed.retromachineshop.com/Zeed/

Peekin of PeekinSoft has donated the use of the BgMapper source code to me for use with the Zeed Project.

When I am finished making the web app version of the Zeed Project it will be hosted at:

http://zeed.retromachineshop.com/

This is a screen shot of what the levels looked like initially with Zeed:

Image
Last edited by jargon on Sun Oct 05, 2008 11:23 pm, edited 5 times in total.
Cheers,
Timothy Robert Keal alias jargon

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Miser's House Anthology Project

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Dwedit
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Post by Dwedit » Sun Oct 05, 2008 7:13 am

Despite all the complaints about Jargon, a voxel rendering of Baron Castle is pretty cool stuff.
Here come the fortune cookies! Here come the fortune cookies! They're wearing paper hats!

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jargon
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Post by jargon » Sun Oct 05, 2008 7:21 am

Dwedit wrote:Despite all the complaints about Jargon, a voxel rendering of Baron Castle is pretty cool stuff.
Thankers, Dwedit. ^-^ I really appreciate it when people compliment me rather than reply floods of trolling in response to something amazing that I post. :D

Btw, the http://zeed.retromachineshop.com/ site is now up, haven't started work on porting the algorithm to a web app just yet.

(Btw, Square-Enix decided to increase the density of the voxel grid to 2x on all 3 axis.)

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Cheers,
Timothy Robert Keal alias jargon

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Miser's House Anthology Project

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Zepper
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Post by Zepper » Sun Oct 05, 2008 9:09 am

Dwedit wrote:Despite all the complaints about Jargon, a voxel rendering of Baron Castle is pretty cool stuff.
0WN3D!

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jargon
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Post by jargon » Sun Oct 05, 2008 10:29 pm

(repost)

I lost my copy of PHP/MySQL bible, so obviously I don't have the luxury of having a printed manual on hand in order to better develop the Zeed Web App.

So, I am going to have to set up a paypal donation box on http://donate.retromachineshop.com/ or something to fund reference books and server costs. :/

The Zeed Web App will be proprietary for at-least a year until it is perfected, then it will be open sourced as GPL; once Peekin, and others that contributed to The Zeed Project sign off on it.

I do not plan on open sourcing it until it works with a Java, Flash or Shockwave Applet which allows one to explore their 3d generated levels in real-time first person just like how the original Zeed Engine worked.

Most likely the viewing engine will be written in Shockwave though, due to being superior to Flash, and being easier to develop for and faster than Java.

If anyone has any suggestions where to get a less expensive, legitimate, alternative development kit for Shockwave, please let me know.

As you prolly are already aware, Adobe bought-out the Shockwave/Flash tools and related software from Macromedia.
Cheers,
Timothy Robert Keal alias jargon

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Miser's House Anthology Project

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