What pokemon are able to use the thunderstone in soul silver? I gave someone my pokegear number after a battle on route 38, and later, they gave me a thunderstone. They said that it could make certain types of pokemon evolve. Which ones?
[removed ancient edited-in spam - MOD]
Last edited by kajukha on Sat Aug 07, 2010 5:01 am, edited 1 time in total.
I remember a long time ago, the "Snakeyes Gaming Corp" board wordfiltered "Pokemon" into "Crapflap". So there were tons of people begging for a "Crapflap gold" translation. Man, I'm old.
Last edited by Dwedit on Thu Aug 05, 2010 12:20 am, edited 1 time in total.
Here come the fortune cookies! Here come the fortune cookies! They're wearing paper hats!
Why would a bot author bother making bots that do nothing but post a message? If it is a real person though, one wonders how on earth they found this website while searching for information on modern pokemon games.
tokumaru wrote:Chinese pirates usually do, but that doesn't mean they are any good. They usually play like crap, and have broken logic/physics/graphics/sound.
True, they probably didn't spend any/much time on the polishing of it :/.I was thinking of if it was on the NES how it could like trade pokemon and stuff, that'd be fun to do! Be able to switch characters between carts and such....That sounds like a god idea for a homebrew -writes down and puts into a file- XD
peppers wrote:yeah a monster trading home brew could be fun, and it would be interesting to see what might be come up with to go about the actual transfer process.
You'd be surprised at how close the Game Boy Game Link protocol is to the NES controller protocol, but unfortunately, the NES can act only as a master, not as a slave. So they're working on RS232 with timed code instead.
peppers wrote:yeah a monster trading home brew could be fun, and it would be interesting to see what might be come up with to go about the actual transfer process.
You'd be surprised at how close the Game Boy Game Link protocol is to the NES controller protocol, but unfortunately, the NES can act only as a master, not as a slave. So they're working on RS232 with timed code instead.
I knew it was good practice to reuse code, but this is pretty wild.