Discuss NSF files, FamiTracker, MML tools, or anything else related to NES music.

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Post by nin-kuuku » Tue May 04, 2021 8:35 am

Dubstep Generator (TM) FAQ

Q: What is Dubstep Generator?
A: Dubstep Generator generates dupstep or dark ambient out of thin air using VGM files.

Q: Why?
A: Because there is not enough dubstep in the world.

Q: Is Dubstep Generator dangerous?
A: Yes! Yes it is.

Q: Is there bugs in Dubstep Generator?
A: Yes! SMS, GameBoy and MSX files dont sound like dubstep.

Q: What is the price?
A: Your sanity.

Q: Why do I want to sell my soul for Dubstep Generator?
A: Because now with Dubstep Generator you can make Doom soundtrack much spookier. It sounds like Planet of the Apes.
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Post by nin-kuuku » Fri May 14, 2021 9:30 pm

Any simple way to convert NES/GameBoy frequency to FDS/N163 ? Seems obvious to add GameBoy WAV using these. Moved Castle/Kirby here.
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Post by lidnariq » Fri May 14, 2021 10:57 pm

Really only look-up tables. Otherwise you have to do division to convert between "period" and "velocity" notation.

(Mildly off-topic: I discovered a new method used by ICs to specify pitch in a sound generator. I'd seen "specify period" (NES, VRC6, VIC-20, GB, WS, AY-3-8910 and derivatives, SN76489 and derivatives), "specify velocity" (FDS, 163, SID, SPC700) and "specify velocity in floating point" (all of Yamaha's FM synthesizers). But I hadn't previously seen "specify period in floating point": SAA1099.)

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