What's the most common way to implement vibrato?

Discuss NSF files, FamiTracker, MML tools, or anything else related to NES music.

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lidnariq
Posts: 10663
Joined: Sun Apr 13, 2008 11:12 am
Location: Seattle

Re: What's the most common way to implement vibrato?

Post by lidnariq » Wed May 05, 2021 6:53 pm

puppydrum64 wrote:
Wed May 05, 2021 6:39 pm
doesn't work with [...] expansion audio [...] I really want to have in my game's music
You should know that if you ever hope to release your game on hardware, expansion audio is effectively not available for US and western European NESes.

puppydrum64
Posts: 160
Joined: Sat Apr 24, 2021 2:18 pm

Re: What's the most common way to implement vibrato?

Post by puppydrum64 » Thu May 06, 2021 3:16 pm

lidnariq wrote:
Wed May 05, 2021 6:53 pm
puppydrum64 wrote:
Wed May 05, 2021 6:39 pm
doesn't work with [...] expansion audio [...] I really want to have in my game's music
You should know that if you ever hope to release your game on hardware, expansion audio is effectively not available for US and western European NESes.
I'm aware. It's gonna be a Famicom cart. I was planning on having a setting in the game that loads non-Famicom compatible music but that may take up too much space on the cart
Current Projects: Aquarium Simulator (MMC1), Astro Birds (VRC6)

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