More NSF Requests
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- Norrin_Radd
- Posts: 111
- Joined: Mon Jun 20, 2005 5:00 am
- Location: BC, Canada
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That may be a bit more than I can handle organizing in my head...
The title theme consists of these 2 codes:
9BB5 2F
9BBD 42
Using the second screen's music as the title screen requires these 2 codes:
9BB5 37
9BBD FF
Using the third screen's music as the title screen requires these 2 codes:
9BB5 33
9BBD FF
It'll mostly be a disassembly search, looking for LDAs, followed by sequential JSRs to E331, and E33C. You seem to have some music code written, since you know about differences between pieces of music. I guess I can leave this up to you, now that the song loading pattern has been identified. A quick disassembling, and a search for calls should lead you to sounds/music you can test using the title screen.
I can't even handle the Bases Loaded 4 rip yet, so it seems like a shot in the dark to try and finish this thing in the hour I intend to stay up from now...and it would be duplicated effort to find and debug the rest of the inits(821F is a Sound Init)
The title theme consists of these 2 codes:
9BB5 2F
9BBD 42
Using the second screen's music as the title screen requires these 2 codes:
9BB5 37
9BBD FF
Using the third screen's music as the title screen requires these 2 codes:
9BB5 33
9BBD FF
It'll mostly be a disassembly search, looking for LDAs, followed by sequential JSRs to E331, and E33C. You seem to have some music code written, since you know about differences between pieces of music. I guess I can leave this up to you, now that the song loading pattern has been identified. A quick disassembling, and a search for calls should lead you to sounds/music you can test using the title screen.
I can't even handle the Bases Loaded 4 rip yet, so it seems like a shot in the dark to try and finish this thing in the hour I intend to stay up from now...and it would be duplicated effort to find and debug the rest of the inits(821F is a Sound Init)
Sorry about that. I guess I was a bit too frugal with the banks I loaded. I think I'll go for bigger rips instead of possibly malfunctioning rips from now on. I don't think anybody would mind an extra 16k to 48k of extra size if the rip sounds right.
http://www.angelfire.com/nc/ugetab
http://www.angelfire.com/nc/ugetab
- Norrin_Radd
- Posts: 111
- Joined: Mon Jun 20, 2005 5:00 am
- Location: BC, Canada
- Contact:
GYMs are the 'old' format, since 3 days ago. Try VGMs(Rippable through Kega).
http://project2612.bandwidthmonkey.net
http://project2612.bandwidthmonkey.net
Heck in the age of 500 MB PSF2 rips (Katamari Damacy and anything else that uses streaming), I wouldn't mind if the NSF is as big as the .nes file's PRG. You can just 00 out stuff that it doesn't use, and it'll compress away to nothing anyway, praise Phil Katz.ugetab wrote:I don't think anybody would mind an extra 16k to 48k of extra size if the rip sounds right.
It took a while, but I ripped 'Kid Klown'. I also have the idea of using the Memory Viewer, and pasting everything before the music area of memory from active game memory to the NSF memory(by using the Memory Viewer opening trick), at some point after any memory clearing is done. This would have made it a bit easier to rip Kid Klown, had I figured it out before...because all it was really missing was a default jump location.
ugetab, I'm the one who requested Monopoly and I wanted to thank you for ripping it. As you said you were having trouble with the title screen, but I was easily able to record an mp3 of it from the original easily, just to complete the soundtrack. You did great work overall though, lots of songs I didn't even know were in the game!
- Norrin_Radd
- Posts: 111
- Joined: Mon Jun 20, 2005 5:00 am
- Location: BC, Canada
- Contact:
There..... is no word..... to describe......ugetab wrote:GYMs are the 'old' format, since 3 days ago. Try VGMs(Rippable through Kega).
http://project2612.bandwidthmonkey.net
I am speechless! Thanks for the tip ugetab. I am in HEAVEN!
Also, the Kid Klown NSF sounds amazing! Is anyone else getting a wicked Megaman 3/4 vibe from track 2? Keep em coming ugetab!
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- Posts: 98
- Joined: Tue Sep 13, 2005 7:53 am
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Namco Classic 1 & 2:
Namco Classic NSF
Namco Classic 2 NSF
Namco Classic 2's 8K music bank is split into two portions - one is a pointer table used to init, the other is the music data. For the pointer table, the bank is placed at $8000-$9FFF, and for the music, it's placed at $A000-$BFFF. The game also does a bunch of writes to $4012, but DMC is never turned on.
Namco Classic NSF
Namco Classic 2 NSF
Namco Classic 2's 8K music bank is split into two portions - one is a pointer table used to init, the other is the music data. For the pointer table, the bank is placed at $8000-$9FFF, and for the music, it's placed at $A000-$BFFF. The game also does a bunch of writes to $4012, but DMC is never turned on.
NSF reports
Mickey Mousecapade is missing its ending and game over themes.
Bases Loaded 1 is missing the music played when you *just* hit a home run. The music that plays after that is track 8.
Bugs Bunny Crazy castle is missing its death and I think the game over tune.
Bases Loaded 1 is missing the music played when you *just* hit a home run. The music that plays after that is track 8.
Bugs Bunny Crazy castle is missing its death and I think the game over tune.
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- Posts: 12
- Joined: Thu Oct 20, 2005 12:54 am