More NSF Requests
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- Vectrex2809
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Re: More NSF Requests
Does anyone have an NSF of Mad Max?
- MrNorbert1994
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Re: More NSF Requests
Yes.Vectrex2809 wrote:Does anyone have an NSF of Mad Max?
- Vectrex2809
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Re: More NSF Requests
Mind if you send it my way? I've been searching for it all over the internet without successMrNorbert1994 wrote:Yes.Vectrex2809 wrote:Does anyone have an NSF of Mad Max?
- MrNorbert1994
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Re: More NSF Requests
Looks like you are not paying attention to my gigantic NSF archive.
I advice you to download mine from here:
http://mrnorbert1994.uw.hu/
You most likely going to see rips that are complete, unlike old archives.
I advice you to download mine from here:
http://mrnorbert1994.uw.hu/
You most likely going to see rips that are complete, unlike old archives.
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- Mad Max (SFX).nsf
- (31.91 KiB) Downloaded 494 times
Re: More NSF Requests
If MrNorbert1994 doesn't have it, nobody has it
- MrNorbert1994
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Re: More NSF Requests
Now that you mentioned Nick Eastridge crap, I was able to add the DPCM samples to Conan.
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- Conan - The Mysteries Of Time (VFX).nsf
- (31.23 KiB) Downloaded 491 times
- MrNorbert1994
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Re: More NSF Requests
Apparently the
LET'S GET BUSY
and the
HEISAAN (??)
samples were on separate banks.
LET'S GET BUSY
and the
HEISAAN (??)
samples were on separate banks.
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- Daiku No Gen-San (SFX) (NES - Dendy).nsf
- (24.35 KiB) Downloaded 489 times
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- Hammerin' Harry (SFX) (NES - PAL Optimazed).nsf
- (24.36 KiB) Downloaded 495 times
- MrNorbert1994
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Re: More NSF Requests
Reripped this son of a bitch.
1.) Eliminated the indirect jumps as play. No NSF file can have a thing.
2.) Relocated the DMC play (Kingshriek's old rip) from $BDC0 > $DDC0, because the title screen's song got a nasty CPU jam at the end of song in a lot of old players.
3.) Added the PCM samples.
4.) Properly arranged it.
1.) Eliminated the indirect jumps as play. No NSF file can have a thing.
2.) Relocated the DMC play (Kingshriek's old rip) from $BDC0 > $DDC0, because the title screen's song got a nasty CPU jam at the end of song in a lot of old players.
3.) Added the PCM samples.
4.) Properly arranged it.
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- Skate Or Die 2 - The Search For Double Trouble (SFX).nsf
- (127.56 KiB) Downloaded 502 times
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Re: More NSF Requests
Waixing educational game.
Edit: added sound effects.
Edit: added sound effects.
Last edited by NewRisingSun on Sat Mar 02, 2019 4:11 pm, edited 1 time in total.
- rainwarrior
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Re: More NSF Requests
The only player I could find that can play this is FCEUX, though I'm not quite sure what mechanism it requires...MrNorbert1994 wrote:(Skate Or Die 2 - The Search For Double Trouble (SFX).nsf)
Reripped this son of a bitch.
1.) Eliminated the indirect jumps as play. No NSF file can have a thing.
2.) Relocated the DMC play (Kingshriek's old rip) from $BDC0 > $DDC0, because the title screen's song got a nasty CPU jam at the end of song in a lot of old players.
3.) Added the PCM samples.
4.) Properly arranged it.
However, I noticed two things about it:
1. Writes to $2000. (I don't think this is required for playback though.)
2. INIT doesn't return. (I think this is what most players have trouble with.)
Though I did just finish implementing NSF2 for NSFPlay, so I thought I'd try and see how easily it could be turned into a standard-conforming NSF2. Turned out pretty easy!
1. Set version 2 in header $05.
2. Set non-returning INIT flag in header $7C.
3. NOPed out the $2000 writes.
4. Wrote a little INIT stub at 05:D170 to implement the two-stage INIT process for NSF2 non-returning INIT. (The first PLAY happens before the real INIT #2, but it's okay because this PLAY routine does nothing when memory is still zeroed.)
That was all it took, and this is now a working NSF2. (Only works in one player so far, of course.)
Edit: noticed a loud buzz at the end of all the samples. I found a loop at 0C:8007 that was enabling the DPCM (writing #$10 to $4015). Replaced that #$10 with a #0 to turn it off and now it's nice and silent when they finish.
Edit 2: made a small tweak to the INIT stub at NewRisingSun's suggestion, which makes this backward compatible with the previous technique it was using, I think? At least it plays in FCEUX again without having to support the NSF2 process.
Edit 3: I have made a better version of this after taking a closer look. See: this post instead.
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- sod2_nsf2.nsf
- (127.56 KiB) Downloaded 439 times
Last edited by rainwarrior on Wed Mar 20, 2019 5:49 pm, edited 1 time in total.
Re: More NSF Requests
The rip is out of tune or your latest player (beta 11) and doesn't play it right?
https://www.youtube.com/watch?v=X8TmIxHSBcU
Distortion samples seem slightly flat in frequency.
https://www.youtube.com/watch?v=X8TmIxHSBcU
Distortion samples seem slightly flat in frequency.
- rainwarrior
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Re: More NSF Requests
Hmm, yeah the NSF (my NSF2 version or Mr. Norbert's version) plays the same way in FCEUX though. I think this is a problem with the rip itself, not NSFPlay, though I'm not sure what the specific issue is. (Unless it's a problem that NSFPlay has in common with FCEUX...?)
- MrNorbert1994
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Re: More NSF Requests
Reripped them per region + massively shrinked them.
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- Wizardry - Proving Grounds Of The Mad Overlord (NTSC - JP) (SFX).nsf
- (9.26 KiB) Downloaded 396 times
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- Wizardry - Proving Grounds Of The Mad Overlord (NTSC - US) (SFX).nsf
- (9.51 KiB) Downloaded 401 times
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- Wizardry II - Llylgamyn No Densetsu - Wizardry II - Legacy Of Llylgamyn - The Third Scenario (SFX).nsf
- (7.82 KiB) Downloaded 395 times
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- Wizardry III - Diamond No Kishi - The Second Scenario (SFX).nsf
- (8.28 KiB) Downloaded 411 times
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- Wizardry III - Knight Of Diamonds - The Second Scenario (SFX).nsf
- (8.28 KiB) Downloaded 401 times
- MrNorbert1994
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Re: More NSF Requests
General rerips, and a new prototype rip.
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- Dino Hockey (Alpha 1990.12.18) (SFX).nsf
- (9.81 KiB) Downloaded 382 times
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- Majaventure - Mahjong Senki (SFX).nsf
- (12.49 KiB) Downloaded 388 times
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- Garfield No Isshuukan - A Week Of Garfield (SFX).nsf
- (8.69 KiB) Downloaded 379 times
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- Nishimura Kyoutarou Mystery - Blue Train Satsujin Jiken (SFX).nsf
- (10.63 KiB) Downloaded 374 times
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- Yamamura Misa Suspense 2 - Kyouto Hana No Misshitsu Satsujin Jiken (SFX).nsf
- (7.81 KiB) Downloaded 404 times
- MrNorbert1994
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Re: More NSF Requests
Dian Shi Ma Li: removed indirect JMPs from init and play.
Jikai Shounen Mettomag - Jikai Shounen Met Mag: massively shrinked it.
Kick & Run: massively shrinked + added SFX.
Jikai Shounen Mettomag - Jikai Shounen Met Mag: massively shrinked it.
Kick & Run: massively shrinked + added SFX.
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- Dian Shi Ma Li (SFX).nsf
- (3.47 KiB) Downloaded 360 times
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- Jikai Shounen Mettomag - Jikai Shounen Met Mag (SFX).nsf
- (4.17 KiB) Downloaded 353 times
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- Kick And Run - Kick & Run (SFX).nsf
- (44.13 KiB) Downloaded 351 times