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PostPosted: Sun Nov 13, 2005 1:43 am 
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I do believe Slalom has all ready been ripped by the great kingshriek.


Last edited by Norrin_Radd on Sun Nov 13, 2005 1:45 am, edited 1 time in total.

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PostPosted: Sun Nov 13, 2005 1:44 am 
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plinkoplus wrote:
Hey all,

I have a few more requests, which are not on any of the sites yet.

Superman
Volleyball
Hoops
Anticipation
Slalom

If you somebody can please rip these, I really would be grateful.

Thank you so much in advance.

Chris


kingshriek wrote:
Got Slalom and NARC done. Both games continuously overflow the stack and Slalom required a counter to be reset every other play routine call, so both were somewhat tricky rips.

NARC NSF
Slalom NSF


Don't forget to check all the pages of this thread. ;)


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PostPosted: Sun Nov 13, 2005 2:03 pm 
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I fixed Micky Mousecapades. 3 of the tunes were being put to memory, then being played from there. I really never expected that to happen.

I added the missing tunes to Bugs Bunny Crazy Castle. I changed the code a bit, so it would play the first note of the new tunes.

Ripped/added 'Anticipation'.

Updated listings in NSFList.txt

I think I fixed the error with kingshriek's 'Eggerland'. Someone else should check the rip I uploaded for accuracy.

http://www.angelfire.com/nc/ugetab


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PostPosted: Sun Nov 13, 2005 11:29 pm 
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Yeah, it's weird indeed to see a cartridge game load a chunk of music data into RAM. Urusei Yatsura does this as well (the music data is initially in CHR-ROM). Of course, in FDS games, having $6000-$DFFF as RAM, you'll see different chunks of music data loaded into a specific spot in RAM quite often.

Thanks a lot for the Eggerland fix. Sounds great to me. I updated my page with your fix as well.

I found another unripped N106 game - Namco's Sangokushi - Chuugen no Hasha. Like Namco Classic 2, the game barely uses the additional sound capabilities.

Sangokushi - Chuugen no Hasha NSF

I got a rip of Druid as well. For this, I extracted the music data through examinination of the disk image (files,headers) and have not played through the game to check the rip's completeness. I'm almost positive I got everything important at least (opening, levels, ending music).

Druid - Kyoufu no Tobira NSF


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PostPosted: Mon Nov 14, 2005 12:17 am 
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Because I'm no good at sports games, Abster will have to tell me if I found the missing bit of music for Bases Loaded 1. The remaining tracks all sounded like short sound effects to me, and I wanted to follow the caveats of NSF ripping. The new file has been uploaded.

I'm glad the Eggerland fix was right. I just made it cut half way into the play routine during init, into a point after the play routine changes the data.

Added Space Shuttle Project(not requested)


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PostPosted: Mon Nov 14, 2005 8:12 am 
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Wow, great updates from both of you!

kingshriek, many thanks for ripping Druid!Also, Sangokushi was a great suprise! The music is totally Sumurai! The Namco Classic NSFs were also completely new to me. Very good stuff.



ugetab, Anticipation and Mickey Mousecapades are sounding rad! Who knew!? You might be interested to know that Acticipation is labled another 'Bases Loaded 3' on your site.


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 Post subject:
PostPosted: Mon Nov 14, 2005 12:00 pm 
Bases Loaded 1 is now good.


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 Post subject:
PostPosted: Mon Nov 14, 2005 5:22 pm 
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Added Frankenstein - The Monster Returns.
It's possible that it has missing songs, because I used a pre-coded song selector(instead of direct referencing, like some tunes used) to handle the songs, which was much easier than deducing and programming a complete table of information.

Ripped/Added Bases Loaded 4. I was convinced that I'd need to bank-switch to get this done, but it turned out to be pretty simple after I realized the issues were limited to Init(I copied the Music portion of memory with a few songs, and they played fine, regardless of banking, which meant the bank was likely the same for all songs. This was initially done to ensure that I had found the correct Play address.)

http://www.angelfire.com/nc/ugetab


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PostPosted: Tue Nov 15, 2005 3:29 am 
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Frankenstein is rocking my world! So much better better then I remember it :) Great rip!

Bases Loaded 4 at last :D ! That was the one I was secretly waiting for the most. It has some slick tunes for sure! Track 2.... Awww j'eah!

Lovely update ugetab!


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PostPosted: Tue Nov 15, 2005 5:58 pm 
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The problem with the Bases Loaded rip is that it lacks that pauses that the original game has when it switches screens. :)

_________________
Here come the fortune cookies! Here come the fortune cookies! They're wearing paper hats!


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 Post subject:
PostPosted: Tue Nov 15, 2005 9:09 pm 
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Added fixed versions of Startropics 1 and 2. It removes the pop when tracks start, caused by writes to 4011 during Init. Also added Kirby's Adventure.

As for the bases loaded thing, I'm not concerned with delayed starts unless is makes the music different.


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PostPosted: Wed Nov 16, 2005 2:17 am 
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Ahhh, great update ugetab, those have been bothering people for a while.


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PostPosted: Wed Nov 16, 2005 4:41 am 
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Hey, I wrote some NSF/NSFE conversion tools a while back. I should release a tool for merging an updated NSF rip with a previous NSFE tagged version (or does NotSo Fatso make this easy to do?). That would make it easy to keep the NSFE rips in sync. Except of course that the NSFE site requires an administrator to babysit it (we need an automatic NSF/NSFE site that automatically updates!).


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PostPosted: Wed Nov 16, 2005 10:15 am 
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Thanks for those updates ugetab. Since you added the author of Kirby's Adventure, I thought you might like to know the authors of the Startropics games. The composer of Startropics is Y. Hirai and for Startropics 2, T. Kumegawa and Y. Hirai.


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PostPosted: Wed Nov 16, 2005 1:39 pm 
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Thanks for the info. I updated the files with that info.

Ripped/Added Defenders of Dynatron City(and just added looping to additional songs...).

http://www.angelfire.com/nc/ugetab


Last edited by ugetab on Wed Nov 16, 2005 3:49 pm, edited 1 time in total.

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