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PostPosted: Wed Nov 16, 2005 2:58 pm 
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List has been moved to Page 15

http://nesdev.com/bbs/viewtopi ... =6840#6840


Last edited by Norrin_Radd on Mon Nov 21, 2005 9:28 am, edited 16 times in total.

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PostPosted: Wed Nov 16, 2005 3:23 pm 
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Has Tengen's Tetяis been ripped 'PROPER'ly?


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PostPosted: Wed Nov 16, 2005 3:38 pm 
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Quote:
16. Blue Marlin, The (Hot-B) Cooler music than a fishing game should have.


I ripped that one a long time ago (January 5th, 2005) after somebody requested it in the IRC channel (EFnet #nesdev), though I forgot to post it on the forums. It can be found here.

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P.S. If you don't get this note, let me know and I'll write you another.


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PostPosted: Wed Nov 16, 2005 4:52 pm 
I'm still hearing pops at the beginning of NSF tracks on Startropics 1, 2, and Kirby's Adventure. BTW, I use FCE Ultra to play my NSFs.


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PostPosted: Wed Nov 16, 2005 6:20 pm 
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I checked them and they indeed write 0 to $4011 at the beginning, so a proper NSF player should not cause a pop at the beginning.


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PostPosted: Wed Nov 16, 2005 6:25 pm 
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I didn't hear the pops in Startropics 1, I fixed the last 4011 write needed for FCE Ultra in Startropics 2, and I can't figure out the track-switch problem with Kirby's adventure. It only happens if 4013 is written to, but I can't seem to track down the actual problem. Writing 00 to 4013 during init doesn't help, but writing 00 to that address in the middle of Play does prevent the problem from occuring. The write to 4013 is neccesary for the music to play correctly, so it can't be removed.


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PostPosted: Wed Nov 16, 2005 7:22 pm 
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Star Tropics 2 actually uses $4011 as a volume control (I found that by using a modified version of the register veiwer on my NSF player).


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PostPosted: Thu Nov 17, 2005 5:56 am 
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Quietust: Wow, good eye! That's impressive that you caught that.


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PostPosted: Thu Nov 17, 2005 4:34 pm 
Added Black Bass 2, The


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PostPosted: Thu Nov 17, 2005 6:27 pm 
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Added Black Bass, The(unrequested), Formula One: Built To Win

Added a fixed rip of Zelda 2. Some tracks had a bit of noise at the start if they have a high enough volume in the beginning. It's caused by writing non-zero values to 4015 too early(Zelda 2 does so twice, so I removed the first of the 2), and I suspect it was joined to initialization writes to 4000-4014 while related sound channels were active.

http://www.angelfire.com/nc/ugetab


Last edited by ugetab on Fri Nov 18, 2005 12:56 am, edited 2 times in total.

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PostPosted: Thu Nov 17, 2005 10:27 pm 
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Ide Yousuke Meiji no Jissen Mahjong 2 NSF
Saiyuuki World NSF
Igo Shinan NSF
Igo Shinan '91 NSF
Igo Shinan '92 NSF
Igo Shinan '93 NSF
Igo Shinan '94 NSF

I only found 2 tracks in each of the Igo Shinan games. Also, Igo Shinan '93 and Igo Shinan '94 have exactly the same music.


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PostPosted: Fri Nov 18, 2005 2:14 pm 
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Ripped/added Usurun Desu


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PostPosted: Fri Nov 18, 2005 4:02 pm 
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Yipes! Huge updates from ugetab and kingshriek! Rad.


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PostPosted: Sat Nov 19, 2005 2:45 am 
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Some more rips from me:

requested:
City Adventure Touch - Mystery of Triangle NSF
Godzilla 2 - War of the Monsters NSF

not requested:
Chibi Maruko Chan - Uki Uki Shopping NSF
Chiisana Obake - Acchi Socchi Kocchi NSF
Hao Kun no Fushigina Tabi NSF

I really happy to get Hao done. I started on that one about a month ago. It's another one of those evil FDS games that initialize the ending music in a different way than all the rest of the music. I really hate those. Now if I could only make some progress on Kalin no Tsurugi...


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PostPosted: Sat Nov 19, 2005 6:39 am 
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Wow! You guys actually did it. The whole first list is finished. Congrats! That is quite an amazing bit of work.


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