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PostPosted: Fri Oct 27, 2017 6:50 pm 
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Joined: Sat May 13, 2017 7:54 pm
Posts: 9
Karmic wrote:
Another small update with only a few fixes for existing IDs. Still 356 unidentified NSFs in Knurek's archive.

You should try identifying all the files in MrNorbert1994's NSF archive. :)


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PostPosted: Tue Oct 31, 2017 8:28 am 
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Joined: Sat Nov 13, 2004 9:43 pm
Posts: 316
Location: Ohio, USA
Is it possible to update the program so that it displays the signature in a readable form on the console?

I am working on a game that was detected as Namco_1. It's programmed by Pony Canyon.

Namco_1
F0 ?? C9 05 90 ?? 38 E9 05 ?? A9 01 END
A0 04 BD ?? ?? 90 03 9D 00 40 E8 88 D0 END
A0 04 90 06 BD ?? ?? 9D 00 40 E8 88 D0 END
A9 01 99 ?? ?? A0 00 98 91 ?? C8 C0 END
(Micronics)
85 ?? 98 29 07 A8 B9 ?? ?? A0 00 11 ?? 91 END

I converted two lines to show you what I mean, generally.

BEQ ?? CMP #$05 BCC ?? SEC SBC #$05 ?? LDA #$01 END

LDY #$04 LDA $????,x BCC 03 STA $4000,x INX DEY BNE END

_________________
Gil-Galad


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PostPosted: Tue Oct 31, 2017 8:38 am 
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Joined: Sun Jun 05, 2016 2:10 am
Posts: 151
Location: Canada
One thing I forgot to mention about the tool: the -m switch should be used to nake it possible to see the sub-IDs (in brackets).

@Gil: Unfortunately not. I still don't really know C.


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