It is currently Mon Nov 12, 2018 9:58 pm

All times are UTC - 7 hours





Post new topic Reply to topic  [ 10 posts ] 
Author Message
PostPosted: Sat Dec 23, 2017 6:34 am 
Offline

Joined: Thu May 19, 2005 11:30 am
Posts: 691
A surprisingly small number of OneBus games make use of that system's second APU. Most of them are WXN releases of Nice Code Software games with a single short song per game. Since the VGM format is so far the only chiptune music format to support two NES APUs (NSF only partially if you count the MMC5's two additional square wave channels), and since VGM ripping is less time-consuming than NSF ripping, I am using that format for what little there is of two-APU game music for now.


Attachments:
OneBusTwoAPU.7z [16.92 KiB]
Downloaded 151 times
Top
 Profile  
 
PostPosted: Sat Dec 23, 2017 9:23 pm 
Offline
User avatar

Joined: Thu Jan 03, 2008 1:48 pm
Posts: 568
tepples, with your mad music skills, help decipher all of those pop music melodies in this archive!


Top
 Profile  
 
PostPosted: Sat Dec 23, 2017 10:03 pm 
Offline

Joined: Sun Sep 19, 2004 11:12 pm
Posts: 20760
Location: NE Indiana, USA (NTSC)
(clones and compiles VGMPlay)

Among the 14 tracks, I couldn't find any that sounded familiar to me. "Danger Zone", in particular, has nothing to do with Kenny Loggins. But one thing I did notice was the simplistic sound design. The expansion audio is just wasted.


Top
 Profile  
 
PostPosted: Sun Dec 24, 2017 9:21 am 
Offline
User avatar

Joined: Thu Jan 03, 2008 1:48 pm
Posts: 568
My senses tingle with a bunch of them; especially that multicart one.


Top
 Profile  
 
PostPosted: Sun Dec 24, 2017 10:31 am 
Offline

Joined: Wed Aug 30, 2017 11:32 am
Posts: 14
Helli-Mission uses music from Lemmings (Tim 2).
Magical Kitchen sounds similar to "Hot Hot Hot" by Buster Poindexter.
100-in-1 uses music from one of the educational computer games on the NES, i'll have to check which one is it. It's probably based on a public domain song.


Top
 Profile  
 
PostPosted: Sun Dec 24, 2017 2:48 pm 
Offline

Joined: Thu May 19, 2005 11:30 am
Posts: 691
As for the sound design, what bothers me most is the severe waveform clash in most of these songs.


Top
 Profile  
 
PostPosted: Mon Jan 01, 2018 4:25 pm 
Offline

Joined: Thu May 19, 2005 11:30 am
Posts: 691
Here are two more that I previously forgot. I am sure you have wondered what it would sound like if Hummer Team ever got to use a second sound chip... ;)


Attachments:
MoreOneBus.7z [9.5 KiB]
Downloaded 118 times
Top
 Profile  
 
PostPosted: Thu Jan 04, 2018 1:32 pm 
Offline

Joined: Mon May 27, 2013 9:40 am
Posts: 496
All I have to say is that one of my cheapo chinese portable one bus systems has plenty of games which actually show more colors and stuff and all the music is DREADFUL.

_________________
http://www.mojontwins.com


Top
 Profile  
 
PostPosted: Thu Jan 04, 2018 1:33 pm 
Offline

Joined: Sun Apr 13, 2008 11:12 am
Posts: 7714
Location: Seattle
It'd be nice to hear what someone who actually could actually write music would do with the extra triangle and noise channels relative to (2A03+MMC5). Oh well.


Top
 Profile  
 
PostPosted: Thu Jan 04, 2018 1:40 pm 
Offline

Joined: Sun Sep 19, 2004 11:12 pm
Posts: 20760
Location: NE Indiana, USA (NTSC)
Dunno about noise, but you can simulate the extra triangle channel with one Namco 163 channel with the constant 32-step triangle waveform.

If anyone here is a BotBr, perhaps this can be solved with an nsfplus format one-hour battle, with the bitpack including "2A03 + MMC5 + one N163 triangle" plus some theme.


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 10 posts ] 

All times are UTC - 7 hours


Who is online

Users browsing this forum: Google Adsense [Bot] and 3 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group