Literally the whole thread is just opinionsbregalad wrote:That's just your opinion

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Literally the whole thread is just opinionsbregalad wrote:That's just your opinion
And programming! Multi-talent!tokumaru wrote:FrankenGraphics appears to be the really skilled one, with talent for both graphics and sound!
For Gimmick! this is confirmed in interviews though. It was a project that tried to focus on perfecting the action game genre and it was decided that the composer needed more channels for chords, so the 5B was designed for the game (hmm can't find the links to the interviews at the moment).Bregalad wrote:That's a very quick conclusion. This statement on WP should be taken with distance, you should look at the source, the context in which this was said, etc... Also it does not mean the CV3 soundtrack was composed for VRC6 first. Maybe it was still composted for plain 2A03 first and then they decided to test having extra audio and designed the chip.FrankenGraphics wrote: In other words, the chip was made for the game, rather than the game for the chip.
They also had experience in CV2 where the jap version uses FDS sounds while the NES version had one less channel, and they did it well (the NES version actually sounds a little bit better).
That's cool to know, thanks for sharing!pokun wrote:For Gimmick! this is confirmed in interviews though
well what takes someone with a programmers' background probably half an hour takes me a nights' spare time to figure out. Still learning a lot from everyone here!And programming
Sure I can. The most glaring is in Strange Memory of Death, Aporia (Boss theme), Sophia (stage 7), and "Long Tomorrow" - some parts of the main melody were entierely taken off.Sumez wrote: Can you point out a track where this stands out?
OK here is an article series of the history of Sunsoft with several interviews. All the links can be found in this forum thread (six parts), but they have decayed. They still work with Google cache though.Pokun wrote:For Gimmick! this is confirmed in interviews though. It was a project that tried to focus on perfecting the action game genre and it was decided that the composer needed more channels for chords, so the 5B was designed for the game (hmm can't find the links to the interviews at the moment).
Enjoy.Space Raft wrote:Top Gun
Ahh yes, good thought! I continually overlook that title. In some ways it seems like an average shooter, but the cut scenes really make it feel like a love letter to the source material. Pretty amazing in hindsight that they bothered developing a game for a 30 year old television series (at that point = 1989). In many ways it was a very forward thinking game in that they were soaking up those throw-back vibes, almost like the original "retro-tainment"...Gilbert wrote:Continuing with licensed titles, Thunderbirds.