Presenting: Delta Modulation VST

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CKY-2K/Clay Man
Posts: 215
Joined: Sun Apr 01, 2007 2:10 pm

Presenting: Delta Modulation VST

Post by CKY-2K/Clay Man » Mon Jun 04, 2012 6:30 am

If any of you are into making music through a DAW, and ever wanted to incorporate NES-like elements into music, but not just make an NSF song,
I have something that you would maybe love.

I love making music in Famitracker, but sometimes I want to just have small elements influenced by the 2a03.

I went around searching if there was a Delta Modulation encoding VST hiding around on the internet. I've found that there is none, besides 1 being in the making.
However, upon my topic on the KVR forums I made asking, someone has taken up the kind offer to make one out of the blue.

Delta Modulator VST:
http://www.xferrecords.com/freeware/

Topic of discussion and news on the VST and upcoming VST:
http://www.kvraudio.com/forum/viewtopic ... 59#4938759


So if any of you are into making music in a DAW, and ever wanted to process a track to sound like the DM channel on the NES, now is your chance!

It processes your input signal to go up and down 1 bit according to the sample-rate, and as far as your bit-depth you decided.
It simulates the granular noise and has an interpolation mode.

All credit of the plugin goes to Steve Duda.


Just thought I'd share this with you NES-heads out there.
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Here to at least get an idea of how the NES works. I mean I know alot of the basic things, but this place'll help me grasp more how NES functions.
Major respect to NES developers.

zzo38
Posts: 1063
Joined: Mon Feb 07, 2011 12:46 pm

Post by zzo38 » Tue Jul 10, 2012 10:22 pm

I dislike and don't use VST, but you can use it if you want to. I may use Csound or whatever if I want to make effects in the music. Is there a Csound file for delta modulation?

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