It is currently Thu Nov 23, 2017 8:05 am

All times are UTC - 7 hours





Post new topic Reply to topic  [ 584 posts ]  Go to page Previous  1 ... 34, 35, 36, 37, 38, 39  Next
Author Message
PostPosted: Mon May 01, 2017 6:56 pm 
Offline
User avatar

Joined: Thu Aug 03, 2006 8:19 pm
Posts: 44
mykie wrote:
This existed prior to the update; You'll want to disable these extra channels if the game you're playing doesn't support them.

From what I gather, enabling these is like switching to an input on a stereo amplifier that doesn't have anything plugged into it, you'd just get ambient electrical signals.


Oh, OK! Makes sense. I'll just enable the ones for the particular game I'm playing instead of going hog wild and checking all the boxes. :P


Top
 Profile  
 
PostPosted: Mon May 01, 2017 9:47 pm 
Offline

Joined: Sat Nov 19, 2016 1:01 pm
Posts: 19
Oh thank you for confirming I'm not just hearing things. Not a big deal at all. I freaking love this thing and showing the NES Games to my 7 year old nephew is just priceless. Thanks guys!


Top
 Profile  
 
PostPosted: Wed May 03, 2017 9:33 pm 
Offline
User avatar

Joined: Sun May 10, 2015 6:56 pm
Posts: 28
Location: Montréal
Myask wrote:
I see three counts of "I don't want this feature so nobody probably does".


I'm not saying nobody uses those features, I'm speculating that less people use HQX than standard interpolation. And non-aligned scanlines, I'm not even sure why that's a thing, so I can see where that suggestion came from.


Top
 Profile  
 
PostPosted: Thu May 04, 2017 11:34 am 
Offline
User avatar

Joined: Sun May 27, 2012 8:43 pm
Posts: 1311
Guspaz wrote:
And non-aligned scanlines, I'm not even sure why that's a thing, so I can see where that suggestion came from.

Discussion begins around here: viewtopic.php?f=9&t=12019&start=30


Top
 Profile  
 
PostPosted: Mon May 08, 2017 6:59 pm 
Offline

Joined: Tue Nov 23, 2004 9:35 pm
Posts: 620
Can anyone test FDS Metroid on their Hi-Def NES? Apparently the most recent update to the Analogue Nt Mini, also designed by Kevtris using his FPGA design, may have silenced the door opening sound. Kevtris asked about it on the AtariAge page dedicated to the Nt Mini. The firmware upgrade fixed the FDS sound in Bio Miracle Bokutte Upa, but there may be a regression somewhere.

Here is the report : http://atariage.com/forums/topic/242970 ... ?p=3755991

_________________
Nerdly Pleasures - My Vintage Video Game & Computing Blog


Top
 Profile  
 
PostPosted: Tue May 09, 2017 1:39 pm 
Offline

Joined: Tue May 09, 2017 1:21 pm
Posts: 1
Hello,
I got my PAL NES HDMI-Modded. On firmware version 2.25, i had that known glitchy video problem, which perfectly got resolved by version 3.00/3.01. But now after running the console for 10 to 20 minutes, the video gets a huge mess. A flickery pixel garbage is left on the screen. However, the OSD of the HDMI-Mod is displayed correctly. Does anyone know how to solve that? Has anyone got the same problems?

My NES got the following ICs:
CPU: RP2A07 0EL 38
PPU: RP2C07-0 0GL 3W

Thanks!


Top
 Profile  
 
PostPosted: Mon May 15, 2017 11:35 am 
Offline

Joined: Wed Jul 27, 2016 6:03 am
Posts: 2
Hi Kevtris - having a bit of trouble trying to upgrade my H-def NES from 2.25 to the new 3.01 firmware. I'm using an official Everdrive N8 with v15 OS. The Hi-Def NES upgrade ROM launches fine, I see it waiting for a request. But every time I try to run the Firmware Update routine in the Hi-Def NES settings it returns "Firmware integrity failure or no update cart." I've tried using a different SD card, re-seating the cartridge, etc...no luck. All games I've tried play fine.

Any ideas on things I could check/try?

Thanks


Top
 Profile  
 
PostPosted: Sun May 21, 2017 1:08 am 
Offline

Joined: Sun Dec 11, 2016 1:57 pm
Posts: 4
Zantony wrote:
Hi Kevtris - having a bit of trouble trying to upgrade my H-def NES from 2.25 to the new 3.01 firmware. I'm using an official Everdrive N8 with v15 OS. The Hi-Def NES upgrade ROM launches fine, I see it waiting for a request. But every time I try to run the Firmware Update routine in the Hi-Def NES settings it returns "Firmware integrity failure or no update cart." I've tried using a different SD card, re-seating the cartridge, etc...no luck. All games I've tried play fine.

Any ideas on things I could check/try?

Thanks


So I saved the update like a NES game ROM in a folder and I did the update via the update menu in the Hi Def NES, not by starting the update like a game. Is that what you're doing?


Top
 Profile  
 
PostPosted: Mon May 22, 2017 5:18 pm 
Offline

Joined: Sat Sep 12, 2015 3:48 am
Posts: 16
Zantony wrote:
Hi Kevtris - having a bit of trouble trying to upgrade my H-def NES from 2.25 to the new 3.01 firmware. I'm using an official Everdrive N8 with v15 OS. The Hi-Def NES upgrade ROM launches fine, I see it waiting for a request. But every time I try to run the Firmware Update routine in the Hi-Def NES settings it returns "Firmware integrity failure or no update cart." I've tried using a different SD card, re-seating the cartridge, etc...no luck. All games I've tried play fine.

Any ideas on things I could check/try?

Thanks


Having the same exact problem using a Powerpak that I just bought to do this update. Still stuck on 2.25 :(

Any ideas on how to update?


Top
 Profile  
 
PostPosted: Wed May 31, 2017 11:15 am 
Offline

Joined: Wed May 31, 2017 11:04 am
Posts: 1
Finally getting around to posting my success story. I decided to use dual wipe sockets on everything and it turned out great. To do this I needed to use Flip-pins on the interposer (https://www.sparkfun.com/products/14087). Everything turned out great and couldn't be happier with the results.


Attachments:
IMG_5470.JPG
IMG_5470.JPG [ 1.33 MiB | Viewed 1211 times ]
IMG_5469.JPG
IMG_5469.JPG [ 1.19 MiB | Viewed 1211 times ]
IMG_5468.JPG
IMG_5468.JPG [ 1.21 MiB | Viewed 1211 times ]
FullSizeRender.jpg
FullSizeRender.jpg [ 1.79 MiB | Viewed 1211 times ]
FullSizeRender 2.jpg
FullSizeRender 2.jpg [ 1.51 MiB | Viewed 1211 times ]
Top
 Profile  
 
PostPosted: Wed Jun 14, 2017 1:01 pm 
Offline

Joined: Thu Jan 12, 2017 10:43 am
Posts: 5
Location: SE
Hi
My NES is close to perfect after the FW update, BUT I have another weird problem. Everytime I do a cold start I get this garbled graphics (see screenshots).
Image
Initially I got around this by turning the console on and off until, after doing this repeated times, the graphics was back to normal. I figured it was just a weird random thing.

But then I noticed that I would achieve the same thing if I just let the console be on for a few minutes. After a reset the graphics was back to normal.

It's defiantly not random, I only see this at cold start. Does this make any sense?

My best guess is that there is an issue with some connection or cap (which I have replaced) but I thought I would ask for your opinion before I start desoldering.

Edit: I should add that I get this when using official games as well as flash carts.
Thanks!


Attachments:
IMG_2709.jpg
IMG_2709.jpg [ 2.7 MiB | Viewed 988 times ]
IMG_2708.jpg
IMG_2708.jpg [ 2.59 MiB | Viewed 988 times ]
IMG_1468.jpg
IMG_1468.jpg [ 3.25 MiB | Viewed 988 times ]
Top
 Profile  
 
PostPosted: Wed Jun 14, 2017 8:11 pm 
Offline

Joined: Sun Sep 19, 2004 11:12 pm
Posts: 19252
Location: NE Indiana, USA (NTSC)
Based on the specific nature of the corruption, with title screen addresses being off by $0200 or $02 and tile numbers being off by $02, it looks like other signals are bleeding into the line between CPU D1 and PPU I/O D1. Could you check the soldering on that line, making sure it isn't bridged to anything?


Top
 Profile  
 
PostPosted: Wed Jun 14, 2017 11:48 pm 
Offline

Joined: Thu Jan 12, 2017 10:43 am
Posts: 5
Location: SE
This was exactly the kind of help I was hoping for! :D Much appreciated! I'll check the soldering and re-post when I have more info.

tepples wrote:
Based on the specific nature of the corruption, with title screen addresses being off by $0200 or $02 and tile numbers being off by $02, it looks like other signals are bleeding into the line between CPU D1 and PPU I/O D1. Could you check the soldering on that line, making sure it isn't bridged to anything?


Top
 Profile  
 
PostPosted: Tue Jun 20, 2017 10:42 pm 
Offline

Joined: Tue Jun 07, 2016 11:43 pm
Posts: 36
Still some of my Everdrive-games are flickering (at least Metroid (PAL) and Little Samson (PAL)) after the latest Hi-Def NES update, but most of them seems fine with my NES PAL-B, rev-0 cpu/ppu.


Top
 Profile  
 
PostPosted: Wed Jun 21, 2017 4:31 pm 
Offline

Joined: Sat Nov 19, 2016 1:01 pm
Posts: 19
I can't recall if this was answered already, but with my HiDefNES install the audio enables are not saved when I power off the system. So each time I turn on the NES I need to remember to go in there and save the sound channels I've enabled. Is it possible to save these somehow, or is there some conflict that keeps it from saving and that's just the way it is? (Not really a big deal, but i'm just a little curious).


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 584 posts ]  Go to page Previous  1 ... 34, 35, 36, 37, 38, 39  Next

All times are UTC - 7 hours


Who is online

Users browsing this forum: No registered users and 7 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group