nesdev.com
https://forums.nesdev.com/

kazzo dumping - rockman 4?
https://forums.nesdev.com/viewtopic.php?f=9&t=15202
Page 1 of 1

Author:  Zepper [ Mon Dec 05, 2016 2:30 pm ]
Post subject:  kazzo dumping - rockman 4?

It should be a CHR RAM game, but the dumping program always give the CHR ROM choice.
How do I override such limitation of mapper 4 (MMC3 and MMC3_v2)?

Author:  byemu [ Mon Dec 05, 2016 4:39 pm ]
Post subject:  Re: kazzo dumping - rockman 4?

You can use surom script to dump you mmc1 cart.

Author:  tepples [ Mon Dec 05, 2016 5:41 pm ]
Post subject:  Re: kazzo dumping - rockman 4?

Can you take the PPU parts of the SGROM, SNROM, or SUROM script and the CPU parts of the MMC3 script to dump Ninja Crusaders and Rockman 4/6?

Author:  Zepper [ Tue Dec 06, 2016 6:29 pm ]
Post subject:  Re: kazzo dumping - rockman 4?

Sorry. :oops:
Actually, the original Rockman 4 was dumped with no errors. What I have here is a pirate version starting with 15 lives, plus a glitched Capcom logo screen, where you can see the stage select screen with distorted colors. This cart is 72-pin, but it uses a 60-to-72 pin adaptor inside it! So, it's not working in the Kazzo. I can't open the cartridge case (30 years old, would damage the seal).

Page 1 of 1 All times are UTC - 7 hours
Powered by phpBB® Forum Software © phpBB Group
http://www.phpbb.com/