Someone has "solved" the Zapper issue with modern LCDs

Discuss hardware-related topics, such as development cartridges, CopyNES, PowerPak, EPROMs, or whatever.

Moderators: B00daW, Moderators

Post Reply
jmr
Posts: 44
Joined: Tue Jul 28, 2015 2:38 pm
Location: Ontario, Canada
Contact:

Someone has "solved" the Zapper issue with modern LCDs

Post by jmr » Tue Aug 30, 2016 2:17 pm

http://hackaday.com/2016/08/30/tricking ... tv-as-crt/

Using a Wiimote as a position sensor, a raspberry pi, an arduino, and an LED, someone has "solved" the Zapper + Modern LCD issue:
[Charlie] has attacked this problem with some more recent technology and a bit of lateral thinking, and has successfully brought light gun games back to life. He senses where the gun is pointing using a Wiimote with its sensor bar on top of the TV through a Raspberry Pi, and feeds the positional information to an Arduino. He then takes the video signal from the console and strips out its sync pulses which also go to the Arduino. Knowing both position and timing, the Arduino can then flash a white LED stuck to the end of the light gun barrel at the exact moment that part of the CRT would have been lit up, and as far as the game is concerned it has received the input it is expecting.
https://www.youtube.com/watch?v=DzIPGpKo3Ag
A little bit kludgy, but simple enough. The technique is demonstrated to work with lightguns for any console that uses a composite video out.
Last edited by jmr on Tue Aug 30, 2016 2:25 pm, edited 1 time in total.

User avatar
dougeff
Posts: 2741
Joined: Fri May 08, 2015 7:17 pm
Location: DIGDUG
Contact:

Re: Someone has "solved" the Zapper issue with modern LCDs

Post by dougeff » Tue Aug 30, 2016 2:24 pm

That is freakin awesome. Someone give this guy a $100,000 prize...or something, because this needs to be mass produced. I'd buy one today.
nesdoug.com -- blog/tutorial on programming for the NES

User avatar
rainwarrior
Posts: 7841
Joined: Sun Jan 22, 2012 12:03 pm
Location: Canada
Contact:

Re: Someone has "solved" the Zapper issue with modern LCDs

Post by rainwarrior » Tue Aug 30, 2016 4:05 pm

Ha ha, people have been proposing that idea for years. Glad someone finally actually did it.

User avatar
thefox
Posts: 3141
Joined: Mon Jan 03, 2005 10:36 am
Location: Tampere, Finland
Contact:

Re: Someone has "solved" the Zapper issue with modern LCDs

Post by thefox » Tue Aug 30, 2016 7:25 pm

Nice to see a proof of concept.
Download STREEMERZ for NES from fauxgame.com! — Some other stuff I've done: fo.aspekt.fi

zzo38
Posts: 1075
Joined: Mon Feb 07, 2011 12:46 pm

Re: Someone has "solved" the Zapper issue with modern LCDs

Post by zzo38 » Tue Aug 30, 2016 8:13 pm

I did think of the same kind of thing too (using a device that takes the video signal as input, and then look for position like Wii remote does, but my own idea was to put the "sensor bar" as eight LEDs around the picture), although I have never actually implemented it or even thought of implementation details much. It is good that someone has figured it out and has managed to implement it, because I certainly would not know how.
[url=gopher://zzo38computer.org/].[/url]

User avatar
tokumaru
Posts: 11863
Joined: Sat Feb 12, 2005 9:43 pm
Location: Rio de Janeiro - Brazil

Re: Someone has "solved" the Zapper issue with modern LCDs

Post by tokumaru » Tue Aug 30, 2016 9:24 pm

This is pretty cool!

HJRodrigo
Posts: 71
Joined: Tue Sep 15, 2009 5:01 pm

Re: Someone has "solved" the Zapper issue with modern LCDs

Post by HJRodrigo » Sat Sep 03, 2016 9:02 am

This could be designed to look like a gun's silencer. Wii remote device sits in front of the barrel with the LED sitting between the barrel and Wii remote. Guy seems interested in trying to make this available to others if it could be done cheaply. Imagine if bunnyboy could manufacture this for retro gamers.

User avatar
Punch
Posts: 362
Joined: Sat Feb 16, 2013 11:52 am

Re: Someone has "solved" the Zapper issue with modern LCDs

Post by Punch » Tue Sep 06, 2016 9:04 am

:beer:
Last edited by Punch on Wed Feb 01, 2017 5:12 pm, edited 1 time in total.
This is a block of text that can be added to posts you make. There is a 255 character limit.

User avatar
HardWareMan
Posts: 206
Joined: Mon Jan 01, 2007 11:12 am

Re: Someone has "solved" the Zapper issue with modern LCDs

Post by HardWareMan » Tue Sep 13, 2016 3:39 am

Image

tepples
Posts: 22054
Joined: Sun Sep 19, 2004 11:12 pm
Location: NE Indiana, USA (NTSC)
Contact:

Re: Someone has "solved" the Zapper issue with modern LCDs

Post by tepples » Sat Jan 20, 2018 8:03 am

dougeff wrote:That is freakin awesome. Someone give this guy a $100,000 prize...or something, because this needs to be mass produced. I'd buy one today.
Mass production might have to wait until 2026 when the Wii Remote patent will have expired.

User avatar
FrankenGraphics
Formerly WheelInventor
Posts: 2032
Joined: Thu Apr 14, 2016 2:55 am
Location: Gothenburg, Sweden
Contact:

Re: Someone has "solved" the Zapper issue with modern LCDs

Post by FrankenGraphics » Sat Jan 20, 2018 8:27 am

Cool!!

So will it work regardless LED, OLED etc? (Difference being LED:s always have backlight turned on). EDIT: Scrap that, oh now i see. It's not having anything to do with the screen tech at all!

Also if anyone is interested in making all-new zappers... let go of the twang sound please! In a grown up age i suddenly completely understand why my mom hated whenever we played zapper games :evil:
http://www.frankengraphics.com - personal NES blog

User avatar
gauauu
Posts: 703
Joined: Sat Jan 09, 2016 9:21 pm
Location: Central Illinois, USA
Contact:

Re: Someone has "solved" the Zapper issue with modern LCDs

Post by gauauu » Sat Jan 20, 2018 11:22 am

tepples wrote:
dougeff wrote:That is freakin awesome. Someone give this guy a $100,000 prize...or something, because this needs to be mass produced. I'd buy one today.
Mass production might have to wait until 2026 when the Wii Remote patent will have expired.
I don't know the details of the patent, but would it really prevent someone from manufacturing an adapter that connects an existing wii-mote to a NES? If I understand correctly, it's a design patent on the wii-mote, which wouldn't preclude making an adapter.

I'd guess that cost and the limited size of the market have just as much to do with it as the patent.

User avatar
FrankenGraphics
Formerly WheelInventor
Posts: 2032
Joined: Thu Apr 14, 2016 2:55 am
Location: Gothenburg, Sweden
Contact:

Re: Someone has "solved" the Zapper issue with modern LCDs

Post by FrankenGraphics » Sat Jan 20, 2018 12:01 pm

Is the concept of a 2d sensor + ir remote in itself patented? It's such a simple concept. The wiimote+bar peripheral is btw somehow extrapolating a 3d space from its gyro and IR sensors.

If we really wanted to circumvene even that, we could extrapolate a 2d plane from a couple of theremins. Problem though is that they may be hurdle to calibrate, and your cat, dog or baby will bend your projectiles' imaginary trajectory.
http://www.frankengraphics.com - personal NES blog

tepples
Posts: 22054
Joined: Sun Sep 19, 2004 11:12 pm
Location: NE Indiana, USA (NTSC)
Contact:

Re: Someone has "solved" the Zapper issue with modern LCDs

Post by tepples » Sat Jan 20, 2018 12:29 pm

Assuming for the sake of argument that the patent doesn't apply to devices that only poll an authentic Wii Remote, and that the manufacturer has the resources to prove this to a judge:

Did you mean tape the Wii Remote to the barrel? That'd add a lot of bulk and move the center of mass.

Did you mean use the Wii Remote by itself? That doesn't have the half-pulled state of the Zapper trigger, though I don't know if any commercial-era games rely on it. And for the Super Scope, it'd be a bit more involved to map A to cursor, + to pause, and - to turbo toggle.

User avatar
FrankenGraphics
Formerly WheelInventor
Posts: 2032
Joined: Thu Apr 14, 2016 2:55 am
Location: Gothenburg, Sweden
Contact:

Re: Someone has "solved" the Zapper issue with modern LCDs

Post by FrankenGraphics » Sat Jan 20, 2018 12:41 pm

Just using the wiimote itself as is with the video + sensor bar interpretor sitting next to your nes as an addon is probably a lot more practical than using the zapper at all. Have the box generate the proper signal instead of a LED on plugged onto the barrel. Sure, firing shots in rapid succession will be easier. Of all NES games where this might be an advantage, i'm thinking of barker bill's trick shooting and to the earth which are quite intense at times. Not too much of a problem if the balance was tipped slightly in the players' favor though, imo
http://www.frankengraphics.com - personal NES blog

Post Reply