Changes:
- Left+B+Select at the title screen erases the saved data in case garbage was present.
- Tile editor: Pen color indicator (at lower right) and tile edge marks (on the border) are drawn in the same color as the status bar text, fixing contrast with light backgrounds (requested by Kasumi).
- Map editor: Press Start for the map tools menu.
- Map tools: Zoom in on the map and edit tiles in the order they appear in the map.
- Map tools: View with constant tiles to see attribute assignments (requested by rane).
- Map tools: Change the screen tint (requested by Kasumi).
- savtool: Complete overhaul of image converter.
- savtool: Extract a palette from a .sav as a 32-digit hex code.
- savtool: Convert a color PNG with a specified palette (based on a request by tokumaru).
- savtool: Remap a PNG to use a specific tile sheet.
- savtool: Combine .nam and .chr into .sav or vice versa.
- sample_savs: Cleaned up pm a bit.
- sample_savs: RPG_village has better tree highlights and some figures.
- Use swap operations instead of copy operations to preserve unused tiles when moving used tiles to the top
- Copy and paste rectangular areas of map
- Something that you're about to describe after trying the new features in 0.04