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 Post subject: Inversion Trailer
PostPosted: Thu Nov 22, 2012 4:18 pm 
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Joined: Wed Feb 17, 2010 5:42 pm
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(Note:the name of topic will be changed after release of the game.)

My new game for NES, Inversion, should be released in next two weeks.
Official YT trailer.
Any thoughts?

Edit:
It's out.Download it here.


Last edited by Denine on Wed Jul 24, 2013 1:05 pm, edited 1 time in total.

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 Post subject: Re: Inversion Trailer
PostPosted: Thu Nov 22, 2012 4:46 pm 
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Location: NE Indiana, USA (NTSC)
Is this an NES demake of Namco's similarly titled third-person shooter?


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 Post subject: Re: Inversion Trailer
PostPosted: Thu Nov 22, 2012 4:49 pm 
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Erm, no. It's not a remake\demake of any sort.
Title is just a Coincidence. Also, I never heard about the game before.


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 Post subject: Re: Inversion Trailer
PostPosted: Thu Nov 22, 2012 6:25 pm 
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Looks nice! It is actually remarkably similar to a GameBoy game named "CaDa":

ImageImageImageImage

In CaDa, you have to reverse your polarity in order to pick up the right charged balls, and your polarity affects which springboxes, etc, you can use.

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 Post subject: Re: Inversion Trailer
PostPosted: Thu Nov 22, 2012 9:16 pm 
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Reminds me of VVVVVV a bit. I like the monochromatic style, as well as your logo and music. Cool stuff.


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 Post subject: Re: Inversion Trailer
PostPosted: Thu Nov 22, 2012 10:42 pm 
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Let's see: After MetalStorm, I Wanna Flip the Sky, and Streemerz, it appears eVVVVVVerybody loVVVVVVes this mechanic.


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 Post subject: Re: Inversion Trailer
PostPosted: Thu Nov 22, 2012 11:44 pm 
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Looks like a mashup of several different game mechanics, cool!

Are there sound effects in the game, or did you cut them out of the video? For a trailer I made I recorded all the gameplay footage with music temporarily disabled and then mixed the sound effects with the music later.

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 Post subject: Re: Inversion Trailer
PostPosted: Fri Nov 23, 2012 8:02 am 
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If this game was inspirated by something(unconsciously), it was by Alter Ego. I wanted to create as fun as Alter Ego where you can do "something"(back then, I had no idea what) limited times.
Quote:
Looks like a mashup of several different game mechanics, cool!

Thanks! The trailer don't show everything, there's a little more ;)
Quote:
Are there sound effects in the game, or did you cut them out of the video? For a trailer I made I recorded all the gameplay footage with music temporarily disabled and then mixed the sound effects with the music later.

At first, there was some (very) poor sound effects, but I decided to get rid of them. I broke music flow(no technicaly, I just sounded not so nice to break music so often with sound effect).
After that, I switched to Famitracker engine(I used FamiTone earlier).

Quote:
In CaDa, you have to reverse your polarity in order to pick up the right charged balls, and your polarity affects which springboxes, etc, you can use.

Nevre played CaDa, but now I'm going to, thanks! :)


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 Post subject: Re: Inversion Trailer
PostPosted: Fri Nov 23, 2012 8:13 am 
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Denine wrote:
At first, there was some (very) poor sound effects, but I decided to get rid of them. I broke music flow(no technicaly, I just sounded not so nice to break music so often with sound effect).

Then perhaps what you need to do is limit your music to triangle and pulse 2 channels, using pulse 1 only for easily missed effects such as 2-channel echo. Then you can do like Super Mario Galaxy does with some of its sound effects: change the notes to fit the current chord. Or you can do like Lumines and Meteos: delay certain sound effects until the next eighth note so that they sound like part of the music.

ccovell wrote:
In CaDa, you have to reverse your polarity in order to pick up the right charged balls, and your polarity affects which springboxes, etc, you can use.

So like Ikaruga if it were a platformer instead of a bullet hell shooter.

Why do I mention other games that use similar elements? One advantage of being aware of these other games is that if you can show that these elements are tropes, rather than something distinctive to one game, you're less likely to get sued for copying too much.


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 Post subject: Re: Inversion Trailer
PostPosted: Sun Nov 25, 2012 6:44 am 
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Thanks for suggestions, tepples. I may try to do something with sound effects, if there's enough time after tests.
Quote:
Why do I mention other games that use similar elements? One advantage of being aware of these other games is that if you can show that these elements are tropes, rather than something distinctive to one game, you're less likely to get sued for copying too much.

Yeah, thanks :D I was ignorant to think that I thought totally original concept for a game. It's really hard nowadays.


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 Post subject: Re: Inversion Trailer
PostPosted: Wed Dec 12, 2012 4:18 am 
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Wasn't this supposed to be released already? :)

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 Post subject: Re: Inversion Trailer
PostPosted: Wed Dec 12, 2012 4:54 pm 
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Yes, but unfortunely, one guy chenged his mind about permission to use his music in the game(2 files, actualy). He gave me no excuse why.
I have already found another one. However, he send me a extra, third, music file and said that if I find it interesting, then I can use it in the game.
The thing is...I really like it! So I decided to delay release of the game(which was already too late) and add extra world with extra music.
I need to..."make" some space by opimizing the code, and optimizing data. I love this stuff.
So, if anywaone's still interested...I guess the new release date is somewhere near christmas.

Sorry about all this, but it really is not my fault :|
I really belived that Inversion can get released at 06.12.


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 Post subject: Re: Inversion Trailer
PostPosted: Fri Jan 11, 2013 8:42 pm 
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Cool! I liked the video. The music was great!I like the idea for the game mechanics. Looking forward to trying it.


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 Post subject: Re: Inversion Trailer
PostPosted: Sun Jan 13, 2013 9:04 pm 
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I hope you are still working on the game :)

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 Post subject: Re: Inversion Trailer
PostPosted: Sat May 25, 2013 5:29 pm 
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Long time no posting here :D
I just got a message from Zelex-Inversion is from now on EMUya.
It can be exclusively played there completely for free.
ROM will be released to the internet later-15.07.2013 at "Famicon 5" event. But for now, it's exclusive for EMUya.

Have fun, EMUya players. :)


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